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  • ...example, it requires only first 6 levels of [[physical projectile damage (research)|physical projectile damage]]). The achievement's condition is checked when ...rocket launches are needed to obtain the space science packs to get to and research level 11.
    7 KB (875 words) - 15:58, 5 May 2024
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...plitters]] !! Max. throughput<br>(Items/[[Time#Seconds|second]]) !! Needed research | [[Logistics (research)]]<sup>1</sup>
    13 KB (2,120 words) - 12:00, 29 September 2023
  • There is no research connected to the quickbar; the player can access all quickbars from the beg ...the [[artillery targeting remote]], which will show you how many artillery turrets, that have shells, are in range of your current position.
    8 KB (1,218 words) - 11:36, 30 May 2023
  • * New furnace recipes are now available only after the corresponding research is done. * Alert when objects are being damaged / turrets are firing.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...on map, the important ones are on top (destroyed object > damaged object > turrets firing > materials) and they don't flicker. * Removed accumulator research and requirement from the 2nd beta level.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Esse recurso geralmente vem na forma de [[Turrets/pt-br|torres]] para defesa de base, mas para o jogador existem duas categor
    11 KB (1,759 words) - 17:28, 26 November 2020
  • * The worm turrets are not taken into consideration when deciding enemy expansions. * Fixed that player turrets could be walked through after reconstructed. ([http://www.factorioforums.co
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fix of crash when opening laboratory with no active research. ...per second, so accumulators don't recharge/give energy instantly and laser turrets take energy, more continuously.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters. * Research Revolution
    7 KB (896 words) - 18:58, 24 September 2023
  • ..., all players are on the same force which means all players share the same research progression, any player can access items stored in a container built by any ...own independent research progression. Additionally, each force's [[Turret|turrets]] and [[Combat robot capsules|combat bots]] will attack other players as en
    18 KB (2,669 words) - 08:38, 12 May 2024
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] This capability mostly comes in the form of [[Turrets]] for base defense, but for the player there are two broad categories, more
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Technologies for logistic robot cargo capacity upgrade and research speed * Technology Research - not in demo
    12 KB (1,745 words) - 14:47, 24 September 2023
  • | Minimum damage to trees || 60 || Research queue availability || After the game is finished ...not have an effect in vanilla. Furthermore, it can be controlled when the research queue is available: From the start, after launching a [[rocket silo|rocket]
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...atically for some items. You will now see more detailed info for capsules, turrets, ammo([https://forums.factorio.com/6791 more]) * Additional research related fixes, to make different research of different forces to work correctly (independenly).
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.) ...g items, [[wall]]s stop connecting to each other, and so on. Laser and gun turrets will continue functioning even when marked for deconstruction.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * Fixed misaligned turrets in the 4. New hope mission. ([https://forums.factorio.com/20998 more]) * Fixed that the research screen would pre*select Automation even though it was disabled ([https://fo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed crash when setting new research in the on_research_completed event. ([https://forums.factorio.com/28968 mor
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...FFF 375 - Quality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology] ...ions to enable/disable and read their applicable ammunition. Gun and Laser turrets also have the ability to set a list of priority targets via signals.
    20 KB (3,178 words) - 20:13, 11 May 2024

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