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  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. * If this is <code>"train-braking-force-bonus"</code>, this modifier is loaded as a [[Types/SimpleMod
    8 KB (906 words) - 10:42, 21 September 2023
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of ...proper direction, if possible. Used by base with the pump, train stop, and train signal.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • * New train overview GUI * Train stop limit
    7 KB (896 words) - 18:58, 24 September 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...ount of items on a transport belt can be deceptively high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter
    2 KB (385 words) - 11:45, 29 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * "train-layer" ..._layer()</code> from the above linked library. If the library is not used, it is recommended start at the higher layers because the base game will take f
    3 KB (440 words) - 10:42, 21 September 2023
  • * Fixed crash when train destroyed another wagon / locomotive. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • | Large due to train stations and bends. There is a difference in using [https://forums.factorio ...with deadlocks/gridlocks, if not optimized, using chain signals. Optimize train stations: connect either with belts (complex) or with logistic bots (recomm
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...l value<br>per stack !! Vehicle<br>acceleration !! Vehicle<br>top speed !! Train max speed<sup>1</sup> ...poses of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 '''tiles''' per second at full speed, and so on
    3 KB (473 words) - 19:08, 24 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed wild train acceleration.
    6 KB (978 words) - 14:48, 24 September 2023
  • It can be toggled on or off via a button in the [[shortcut bar]] or with {{Key If a personal robot runs out of energy it will reduce its speed and continue to try and catch up with the player.
    2 KB (311 words) - 11:27, 1 March 2024
  • ...]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]] or with {{Key * Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
    2 KB (352 words) - 11:23, 1 March 2024
  • *[[Prototype/TrainPathAchievement]] '''train-path-achievement''' If this is set to false, it is not possible to complete the achievement on the peaceful difficulty sett
    3 KB (277 words) - 10:42, 21 September 2023
  • This contains the actual data of each achievement. It's important to note that not every achievement listed in the header has a m | [[Prototype/TrainPathAchievement|train-path-achievement]]
    6 KB (853 words) - 22:25, 6 February 2024
  • ** [[Train/zh|火车]](货运车厢和内燃机车) ...ual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50
    6 KB (215 words) - 17:51, 25 August 2018
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. | Add train stop
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Impact || Collision (of [[Locomotive|train]]/[[car]]/[[tank]])
    5 KB (740 words) - 19:01, 24 September 2023

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