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  • * technology-slot-level-font == {{Prototype page|technology}} ==
    84 KB (4,767 words) - 20:37, 13 November 2023
  • {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar]
    11 KB (1,613 words) - 08:43, 12 May 2020
  • [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис
    17 KB (798 words) - 12:13, 14 July 2023
  • [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand
    11 KB (1,493 words) - 17:17, 11 March 2023
  • * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed searching in the technology GUI wouldn't work in some cases. ([https://forums.factorio.com/35825 more]) * Fixed unresearchable gates technology in New hope campaign level 1. ([https://forums.factorio.com/35224 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Technology prototypes now have optional integer property "icon_size". Default value fo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v ** Map generator, Technology list, Removed content window, Finished game window (kill counts), Debug set
    41 KB (6,360 words) - 14:46, 24 September 2023

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