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  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared. Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both
    8 KB (1,179 words) - 10:42, 21 September 2023
  • Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you ...ng longer animations loaded in to Factorio's graphics matrix than the game engine's width limit of 8192px per input file. The restriction on input files is t
    8 KB (1,075 words) - 10:42, 21 September 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * New steam engine graphics.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • One [[Steam engine]] is capable of outputting 900 kW. ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.
    6 KB (952 words) - 14:15, 15 April 2024
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ** '''Steam''': Enables or disables the "Join Game" feature through Steam. ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Because of the potentially immense amount of activity on a map, the game engine utilizes a [https://www.factorio.com/blog/post/fff-76 lock step architectur ...hiding – most notably, car or train driving and shooting are not a part of it.
    18 KB (2,669 words) - 08:38, 12 May 2024
  • ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists. ...ear the center of the collision box, to keep correct entity drawing order. It must include the {0,0} coordinate.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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