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  • ...ng electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that n ...panel]]s – Free energy, but only works during daylight. Usually used with Accumulators.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...arly proportional to its temperature (minus 15°C ambient temperature). The energy storage of steam is exactly ''200 Joule / unit / degree Celsius'', so for e ...e tank]]s, the energy put into water to create steam is the same amount of energy you get back out from it since both steam engines and turbines are 100% eff
    3 KB (402 words) - 04:30, 23 May 2021
  • Factorio simulates many aspects of real physics and the quite correct use of energy is one important aspect. Energy and work are directly dependent.
    7 KB (1,201 words) - 19:00, 24 September 2023
  • * 5MJ opgeslagen energy vraagt ongeveer 17s om volledig te laden of te ontladen bij een maximum van ...ors nodig (100MJ) om gedurende de nacht 1MW te behouden. Dit komt omdat de accumulators niet meteen start bij het schemeren met ontladen. Zie de grafiek op [https:
    6 KB (885 words) - 20:15, 18 February 2020
  • == Usage as "Energy-tank" == :''See also: [[Electric system#Steam tanks as power storage|Steam tanks as power storage]]''
    3 KB (493 words) - 14:49, 5 February 2024
  • * [[Electric system/pl|System energetyczny]] * [[Power_production#Optimal_ratio|Calculating the optimal ratio of accumulators to solar panels]]
    2 KB (291 words) - 17:16, 26 July 2018
  • ...ed by eight solar panels and six accumulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time i * One chunk scan takes 10 MJ of energy to complete. Since the Radar draws 300 kW of power, it takes 10 MJ ÷ 300 k
    6 KB (1,016 words) - 01:15, 6 November 2022
  • * Show what is connected to the electric pole when selected. * Electric network statistics, accessible by opening the electric pole of the electric network, shows statistics and graphs for different intervals (5s - 50h).
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...her ore, however, you will need more than just an [[electric mining drill| Electric mining drill]]. You also need to supply [[sulfuric acid]] to the drill. The Each fuel cell has a nominal energy value of 8 GJ, but it's possible to make them go even farther with reactor
    17 KB (2,846 words) - 13:56, 15 October 2023
  • <syntaxhighlight lang="lua">-- disable small electric pole recipe data.raw["recipe"]["small-electric-pole"].enabled = false
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Big mining drill, upgraded electric mining drill [https://factorio.com/blog/post/fff-387] ...om lightning and turn it into electricity for the power network. A bank of accumulators is needed to store it through the daytime.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...ar showing electricity availability is now colored. Green for all required energy available, yellow, more than half, red less than half) * Fixed crash when entity with no icon shown in the electric network statistics, error icon is shown instead in that case ([http://www.f
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that the "Electric demand satisfaction" label was not translatable. * Fixed that saves with corrupted energy sources because of the double entities problem in 0.11.16 are not loadable
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Unified the electric network statistics production/consumption values to be average of the shown * Fixed loading of electric network of pre 0.12 saves.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that it was possible to create an assembling machine with zero energy usage. ([https://forums.factorio.com/31465 more]) * Added example definition of an electric energy interface.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed desync loop related to solar panels in more than one electric network. * Fixed desync related to electric network statistics of accumulators.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed a bug in the fix of electric network from 0.15.35. * Fixed a rare desync related to electric sub networks.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed a save corruption issue related to large amounts of overlapping small electric poles. ([https://forums.factorio.com/111580 more]) * Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnec
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Show how module energy consumption is applied more clearly in the tooltips. ([https://forums.facto
    237 KB (33,800 words) - 14:47, 24 September 2023

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