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  • ...{TransLink|Artillery shell}}, {{TransLink|Satellite}}, {{TransLink|Modular armor}}, {{TransLink|Blueprint}}. | 50 || Alle Erze, {{TransLink|Stone}}, {{TransLink|Coal}}, alle {{TransLink|Module}}, {{TransLink|Electric mining drill}}, {{TransLink|Electric furnace}}, all
    8 KB (1,050 words) - 15:53, 6 May 2021
  • ...|| {{L|Nuclear fuel}}, {{L|Artillery shell}}, {{L|Satellite}}, {{L|Modular armor}}, {{L|Blueprint}}. | 50 || Wszystkie rudy, {{L|Stone}}, {{L|Coal}}, wszystkie {{L|Module}}, {{L|Electric mining drill}}, {{L|Electric furnace}}, wszystkie {{L|Assem
    7 KB (1,060 words) - 10:59, 25 May 2020
  • ; AP : Armor piercing, refers to [[piercing rounds magazine]]. ...fuel in [[boiler]]s, ammo in [[gun turret]]s, science packs in [[lab]]s, [[module]]s in [[beacon]]s, robots in roboports, and any items in chests. 'Daisy cha
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ery shell/uk|артилерійський снаряд]], [[satellite/uk|супутник]], [[modular armor/uk|модульна броня]], [[blueprint/uk|креслення]].
    13 KB (291 words) - 11:21, 7 July 2023
  • ...tems on the ground, such as dropped by the player, spilled from removing [[armor]], and stones dropped from destroyed [[rock]]s. Does not include items on [ * Item request slot: Filters on the pending addition of items such as [[module]]s to [[assembling machine 2]] or [[electric furnace]]. This would also tar
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ing drills have a range of 13x13 tiles, harvest materials at 2.5/s, have 4 module slots, and have a 50% chance not to reduce resource richness, which can be ** +30% positive module effects
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed armor battery icon being always on top. ([https://forums.factorio.com/9284 more]) * Fixed that module restriction wasn't working for fast entity transfer.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed robots delivering modules into the recipe input slots instead of the module inventory. ([https://forums.factorio.com/28722 more]) ...yer_placed_equipment was not called when quick transferring equipment into armor. ([https://forums.factorio.com/28419 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...m Boden, z. B. vom Spieler fallen gelassen, beim Entfernen von {{TransLink|Armor}}en auf den Boden geworfen oder von zerstörten {{TransLink|Rock}} gefallen ...zu einem Gebäude hinzugefügt werden sollen wie beispielsweise {{TransLink|Module}} zu einer {{TransLink|Assembling machine 2}} oder zu einem {{TransLink|Ele
    19 KB (2,686 words) - 18:18, 13 March 2022
  • * Fixed crash when exiting the map editor while holding power armor on the cursor. ([https://forums.factorio.com/21762 more]) * Fixed that remove_item didn't remove from player ammo, gun, tool and armor slots. ([https://forums.factorio.com/16960 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...e packs instead of production science packs, so that working towards power armor mk2 does not require production science packs. ...hat fast-transferring modules into the rocket silo would put them into the module slots and the rocket at the same time. ([https://forums.factorio.com/49520
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...round in a square-like fashion. Usually due to accidentally removing power armor when having a full inventory. ;Item request slot : A special request slot for machines with module slots that allows them to request the modules in the blueprint from which t
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. ([https://forums.factorio.com/109677 more]) * Fixed module and fuel entries disappearing from blueprint preview when selectively disab
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that character window was closed when doing fast transfer between armor slot and inventory. ([https://forums.factorio.com/59486 more]) * Fixed a crash related to adding equipment grid support to armor in existing games.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Show how module energy consumption is applied more clearly in the tooltips. ([https://forum * Fixed migrating pre-0.17 maps with detached characters that had a grid armor in quick bar would corrupt game state. ([https://forums.factorio.com/76466
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...for the main inventory of player, so it didn't work for currently equipped armor for example. * Fixed corruption related to sorting module inventories.
    89 KB (12,579 words) - 14:47, 24 September 2023

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