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  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s an ...m by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.
    2 KB (326 words) - 08:25, 14 September 2020
  • ...des graphs to show how this information has changed over time. By default, it is accessed by pressing {{Keybinding|P}} in-game or via a button above the == Production, Fluids and Buildings ==
    2 KB (404 words) - 18:01, 13 December 2022
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • Unlocks the '''Fluid wagon''', also known as the rail tanker. It is capable of transporting [[Fluid system|liquids]] by [[rail]]. Fluids can be pumped in and out of the wagon using a [[pump]].
    306 bytes (43 words) - 13:23, 7 January 2018
  • ...-flow and load/unload trains. The pump can be seen as the [[inserter]] for fluids. ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl
    3 KB (483 words) - 10:32, 29 August 2023
  • ...nt to process heavy oil into light oil before creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s. {{C|Fluids}}
    1 KB (139 words) - 08:15, 11 July 2023
  • ...om/channels/139677590393716737/603392474458882065/1149692553453641868] All fluids get lost on recycling.[https://www.reddit.com/r/factorio/comments/16d7h82/f It has 4 module slots.
    811 bytes (98 words) - 18:31, 7 November 2023
  • The '''Oil Refinery''' processes [[crude oil]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]]. ...refinery has three available recipes, out of which one must be set before it can begin processing.
    2 KB (335 words) - 08:41, 3 July 2023
  • ...ust also be piped into [[electric mining drill]]s to mine [[uranium ore]]. It can be produced in a [[chemical plant]] from [[sulfur]], [[water]], and [[i {{C|Fluids}}
    791 bytes (105 words) - 19:17, 16 September 2020
  • ...n recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...tanker''', is capable of transporting [[fluid system|fluids]] by [[rail]]. Fluids can be pumped in and out of the wagon using a [[pump]], each fluid wagon ca The fluid wagon can carry 25,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa
    2 KB (333 words) - 12:59, 2 October 2023
  • ...luidbox B until the water level is equal in all boxes. For more info about fluids, see [[Fluid system#See also]].]] ...uid system (multiple connected fluid boxes) can contain multiple different fluids, see [[Fluid_system#Fluid_mixing]].
    5 KB (816 words) - 10:42, 21 September 2023
  • ...la in [[steam/it|vapore]] tramite [[boiler/it|caldaia]] o [[heat exchanger/it|scambiatore di calore]]. La capacità termica specifica dell'acqua è <code ...ionando [[landfill/it|riempimenti di terra]] sopra di esse. L' [[pollution/it|inquinamento]] farà diventare verde l'acqua nelle vicinanze, che è un eff
    2 KB (350 words) - 17:15, 24 March 2023
  • ...side entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like an [[oil refinery]]). == Fluids ==
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...o [[petroleum gas]], or used to create [[solid fuel]] and [[rocket fuel]]. It can also be used as ammo in [[flamethrower turret]]s. {{C|Fluids}}
    1 KB (144 words) - 08:35, 28 June 2023
  • ...petroleum gas]], [[light oil]], and [[heavy oil]] by an [[oil refinery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • ...first assembling machine, the assembling machine 2 supports crafting with fluids and using [[module|modules]] to increase the speed or efficiency of product It can make recipes that include liquids as one of their ingredients (e.g. [[p
    3 KB (333 words) - 17:34, 15 March 2021
  • ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. Note: Categories containing resources which produce items, fluids, or items+fluids may be combined on the same entity, but may not work as expected.</br>
    5 KB (728 words) - 10:43, 21 September 2023
  • ...to change mod information like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which It accepts <code>multipart/form-data</code> HTTP requests and responds with JS
    8 KB (1,126 words) - 09:06, 12 November 2023
  • ...and "alt-mode" is active, the input and output locations and the expected fluids are shown. The locations of these cannot be changed, only the entire machin ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...liquefaction]] in [[oil refinery|oil refineries]]. Since steam is a fluid, it can be stored in a [[storage tank]]. ...o water to create steam is the same amount of energy you get back out from it since both steam engines and turbines are 100% efficient.
    3 KB (402 words) - 04:30, 23 May 2021
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ...quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit]] from Uncommon [[Ir ...ing through a recycler is optimal and has no added material cost (ignoring fluids).
    4 KB (597 words) - 15:26, 6 December 2023
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. ...ector. This can be used to easily insert rich text tags of recipes, items, fluids, virtual signals and entities into the textbox.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ins may reserve the train stop as their destination when trying to path to it. If the train limit is lowered below the amount of trains that currently ha
    6 KB (977 words) - 13:44, 6 May 2024
  • | page ||{an integer}||Page number you would like to show. Makes it so you can see a certain part of the list without getting detail on all ...relative path to the thumbnail of the mod. For mods that have no thumbnail it may be absent or default to <code>"/assets/.thumb.png"</code>. Prepend "ass
    10 KB (1,418 words) - 09:07, 12 November 2023
  • An entity that produces power from fluids, for example a [[steam engine]]. How much energy the generator produces compared to how much energy it consumes. For example, an effectivity of 0.5 means that half of the consume
    4 KB (650 words) - 10:43, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • Senders broadcast the amount of items or fluids they contain or other data definable by the player. Each amount is broadcas ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ft+click recipes in cheat mode wasn't able to handle recipes that included fluids but still only produced 1 item result. ([https://forums.factorio.com/77752 * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024