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- Prototype/AmbientSound : sound
- Prototype/ArtilleryTurret : rotating_stopped_sound
- Prototype/ArtilleryWagon : rotating_stopped_sound
- Prototype/Car : sound_no_fuel
- Prototype/Character : eat
- Prototype/Character : heartbeat
- Prototype/ConstructionRobot : repairing_sound
- Prototype/Decorative : walking_sound
- Prototype/EnemySpawner : dying_sound
- Prototype/Entity : build_sound
- Prototype/Entity : close_sound
- Prototype/Entity : mined_sound
- Prototype/Entity : mining_sound
- Prototype/Entity : open_sound
- Prototype/Entity : rotated_sound
- Prototype/Entity : vehicle_impact_sound
- Prototype/EntityGhost : large_build_sound
- Prototype/EntityGhost : medium_build_sound
- Prototype/EntityWithHealth : repair_sound
- Prototype/Explosion : sound
- Prototype/Gate : close_sound
- Prototype/Gate : open_sound
- Prototype/Item : close_sound
- Prototype/Item : open_sound
- Prototype/LogisticContainer : animation_sound
- Prototype/NightVisionEquipment : activate_sound
- Prototype/NightVisionEquipment : deactivate_sound
- Prototype/Rail : walking_sound
- Prototype/ResourceEntity : walking_sound
- Prototype/RocketSilo : alarm_sound
- Prototype/RocketSilo : clamps_off_sound
- Prototype/RocketSilo : clamps_on_sound
- Prototype/RocketSilo : doors_sound
- Prototype/RocketSilo : flying_sound
- Prototype/RocketSilo : raise_rocket_sound
- Prototype/Tile : mined_sound
- Prototype/Tile : walking_sound
- Prototype/Turret : dying_sound
- Prototype/Turret : folding_sound
- Prototype/Turret : prepared_alternative_sound
- Prototype/Turret : prepared_sound
- Prototype/Turret : preparing_sound
- Prototype/Turret : starting_attack_sound
- Prototype/Unit : dying_sound
- Prototype/Unit : walking_sound
- Prototype/UtilitySounds : achievement_unlocked
- Prototype/UtilitySounds : alert_destroyed
- Prototype/UtilitySounds : armor_insert
- Prototype/UtilitySounds : armor_remove
- Prototype/UtilitySounds : axe_fighting