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- Prototype/AmbientSound : sound
- Prototype/ArtilleryTurret : rotating_stopped_sound
- Prototype/ArtilleryWagon : rotating_stopped_sound
- Prototype/Car : sound_no_fuel
- Prototype/Character : eat
- Prototype/Character : heartbeat
- Prototype/ConstructionRobot : repairing_sound
- Prototype/Decorative : walking_sound
- Prototype/EnemySpawner : dying_sound
- Prototype/Entity : build_sound
- Prototype/Entity : close_sound
- Prototype/Entity : mined_sound
- Prototype/Entity : mining_sound
- Prototype/Entity : open_sound
- Prototype/Entity : rotated_sound
- Prototype/Entity : vehicle_impact_sound
- Prototype/EntityGhost : large_build_sound
- Prototype/EntityGhost : medium_build_sound
- Prototype/EntityWithHealth : repair_sound
- Prototype/Explosion : sound
- Prototype/Gate : close_sound
- Prototype/Gate : open_sound
- Prototype/Item : close_sound
- Prototype/Item : open_sound
- Prototype/LogisticContainer : animation_sound
- Prototype/NightVisionEquipment : activate_sound
- Prototype/NightVisionEquipment : deactivate_sound
- Prototype/Rail : walking_sound
- Prototype/ResourceEntity : walking_sound
- Prototype/RocketSilo : alarm_sound
- Prototype/RocketSilo : clamps_off_sound
- Prototype/RocketSilo : clamps_on_sound
- Prototype/RocketSilo : doors_sound
- Prototype/RocketSilo : flying_sound
- Prototype/RocketSilo : raise_rocket_sound
- Prototype/Tile : mined_sound
- Prototype/Tile : walking_sound
- Prototype/Turret : dying_sound
- Prototype/Turret : folding_sound
- Prototype/Turret : prepared_alternative_sound
- Prototype/Turret : prepared_sound
- Prototype/Turret : preparing_sound
- Prototype/Turret : starting_attack_sound
- Prototype/Unit : dying_sound
- Prototype/Unit : walking_sound
- Prototype/UtilitySounds : achievement_unlocked
- Prototype/UtilitySounds : alert_destroyed
- Prototype/UtilitySounds : armor_insert
- Prototype/UtilitySounds : armor_remove
- Prototype/UtilitySounds : axe_fighting
- Prototype/UtilitySounds : axe_mining_ore
- Prototype/UtilitySounds : blueprint_selection_ended
- Prototype/UtilitySounds : blueprint_selection_started
- Prototype/UtilitySounds : build_blueprint_large
- Prototype/UtilitySounds : build_blueprint_medium
- Prototype/UtilitySounds : build_blueprint_small
- Prototype/UtilitySounds : build_large
- Prototype/UtilitySounds : build_medium
- Prototype/UtilitySounds : build_small
- Prototype/UtilitySounds : cancel_deconstruction_selection_ended
- Prototype/UtilitySounds : cancel_deconstruction_selection_started
- Prototype/UtilitySounds : cannot_build
- Prototype/UtilitySounds : clear_cursor
- Prototype/UtilitySounds : confirm
- Prototype/UtilitySounds : console_message
- Prototype/UtilitySounds : copy_activated
- Prototype/UtilitySounds : crafting_finished
- Prototype/UtilitySounds : cut_activated
- Prototype/UtilitySounds : deconstruct_big
- Prototype/UtilitySounds : deconstruct_medium
- Prototype/UtilitySounds : deconstruct_robot
- Prototype/UtilitySounds : deconstruct_small
- Prototype/UtilitySounds : deconstruction_selection_ended
- Prototype/UtilitySounds : deconstruction_selection_started
- Prototype/UtilitySounds : default_manual_repair
- Prototype/UtilitySounds : drop_item
- Prototype/UtilitySounds : entity_settings_copied
- Prototype/UtilitySounds : entity_settings_pasted
- Prototype/UtilitySounds : game_lost
- Prototype/UtilitySounds : game_won
- Prototype/UtilitySounds : gui_click
- Prototype/UtilitySounds : inventory_click
- Prototype/UtilitySounds : inventory_move
- Prototype/UtilitySounds : item_deleted
- Prototype/UtilitySounds : item_spawned
- Prototype/UtilitySounds : list_box_click
- Prototype/UtilitySounds : metal_walking_sound
- Prototype/UtilitySounds : mining_wood
- Prototype/UtilitySounds : new_objective
- Prototype/UtilitySounds : paste_activated
- Prototype/UtilitySounds : picked_up_item
- Prototype/UtilitySounds : rail_plan_start
- Prototype/UtilitySounds : research_completed
- Prototype/UtilitySounds : rotated_big
- Prototype/UtilitySounds : rotated_medium
- Prototype/UtilitySounds : rotated_small
- Prototype/UtilitySounds : scenario_message
- Prototype/UtilitySounds : smart_pipette
- Prototype/UtilitySounds : switch_gun
- Prototype/UtilitySounds : tutorial_notice