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Difference between revisions of "Rocket silo"

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|producers    =manual + assembling machine 3
 
|producers    =manual + assembling machine 3
 
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Note that [[Electric engine unit]]s, [[Engine unit]]s, and [[Processing unit]]s all require [[Assembling machine]]s and may not be crafted by hand from raw.
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The '''Rocket Silo''' is currently the only win condition.  Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s which will allow [[rocket part]]s to be created within the silo.  When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a [[satellite]] component.  Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.
  
The '''Rocket Silo''' is currently the only win condition.  Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s which will allow [[rocket part]]s to be created within the silo.  When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a [[satellite]] component.  Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.
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Building a silo requires, among other things, [[Electric engine unit]]s, [[Engine unit]]s, and [[Processing unit]]s, which must be produced in [[assembling machine]]s and cannot be crafted by hand from raw.
  
 
== See also ==
 
== See also ==
 
* [[rocket defense]] (the previous win condition)
 
* [[rocket defense]] (the previous win condition)

Revision as of 11:20, 28 March 2016

Template:Machinery The Rocket Silo is currently the only win condition. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units which will allow rocket parts to be created within the silo. When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a satellite component. Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.

Building a silo requires, among other things, Electric engine units, Engine units, and Processing units, which must be produced in assembling machines and cannot be crafted by hand from raw.

See also