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(Roadmap for the next 3 releases)
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=== Official Roadmap (copy) ===
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{{Languages}}
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This is a copy of the official roadmap which can be found on [https://forums.factorio.com/678 the forums].
  
The official roadmap is the '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 roadmap thread in the forum],''' which is normally updated after each major release.
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Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.
  
This is just a copy of that in the hope, that the devs change their habits. :)
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There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).
  
==== Roadmap for the next 3 releases ====
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== [[Upcoming features|Factorio 0.18]] ==
  
[[Roadmap/Coming Releases]]
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* Rest of the major GUI rewrites.
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** Character GUI, Blueprint library, etc.
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* More High-res entities/Redesigns.
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* Some New/High-res icons.
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* More Modding/Scripting features.
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* More Map editor features.
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* Mini tutorials
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** Improved quality
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** Cover the rest of the game mechanics
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* Final GUI improvement. Finishing the rest of the GUIs in the game.
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* Final game balancing
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* High-Resolution sprites for the rest of the game, including few changes to some entities.
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* Final Graphical tweaks.
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* Better sound design.
  
==== Roadmap history ====
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== Factorio 1.0 ==
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Date: [https://factorio.com/blog/post/fff-321 25th September 2020]
  
{{:Roadmap/History}}
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== See also ==
 
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* [[Roadmap/History|Previous versions]]
=== Development methods ===
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** [[Version history|Detailed changelogs]]
: '''[http://www.factorio.com/blog/post/fff-10 Factorio is a continuous jam session.]
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* [[Upcoming features]]
 
 
Factorio is developed in a [http://en.wikipedia.org/wiki/Continual_improvement_process continuous development process]. This means, that the targets change with the ongoing development.
 
 
 
From that [http://www.factorio.com/blog/post/fff-10 article]:
 
 
 
: ''Any manager would probably say this is a bad thing, that we need a roadmap for the whole process from the start to the final release with all the contents, features and graphics planned ahead including cost estimates. I personally think, that the freedom of the jam (agile) way of development that allows us to react is the best for Factorio. We are inventing and extending the best ideas on the run, ideas that would never be visible in the start.
 
 
 
There is a '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 roadmap thread in the forum],''' which is normally updated after each major release.
 
 
 
The forum also includes a big [http://www.factorioforums.com/forum/viewforum.php?f=6 Ideas & Suggestions-Board] which can be seen as the [http://en.wikipedia.org/wiki/Scrum_(development)#Product_backlog backlog] for the development team.
 

Latest revision as of 21:33, 19 February 2020

This is a copy of the official roadmap which can be found on the forums.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed list of upcoming features.

There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).

Factorio 0.18

  • Rest of the major GUI rewrites.
    • Character GUI, Blueprint library, etc.
  • More High-res entities/Redesigns.
  • Some New/High-res icons.
  • More Modding/Scripting features.
  • More Map editor features.
  • Mini tutorials
    • Improved quality
    • Cover the rest of the game mechanics
  • Final GUI improvement. Finishing the rest of the GUIs in the game.
  • Final game balancing
  • High-Resolution sprites for the rest of the game, including few changes to some entities.
  • Final Graphical tweaks.
  • Better sound design.

Factorio 1.0

Date: 25th September 2020

See also