Prototype/RollingStock: Difference between revisions

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{{Prototype parent|Prototype/Vehicle}}
{{Prototype parent|Prototype/Vehicle}}
The abstract base of all rolling stock.


== Basics ==
{{Prototype TOC|''abstract''}}
This type is abstract and cannot be created directly.
 
The abstract base of all rolling stock. Extends [[Prototype/Vehicle]].


== Extensions ==
== Extensions ==
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This prototype inherits all the properties from [[Prototype/Vehicle]].
This prototype inherits all the properties from [[Prototype/Vehicle]].


=== max_speed ===
{{Prototype property|max_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== air_resistance ===
{{Prototype property|air_resistance|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
=== joint_distance ===
'''Type''': [[Types/double]]


{{Prototype property|joint_distance|[[Types/double|double]]}}
Maximum joint distance is 15.
Maximum joint distance is 15.


Note: There needs to be border at least 0.2 between the bounding box edge and joint.
Note: There needs to be border at least 0.2 between the bounding box edge and joint.


=== connection_distance ===
{{Prototype property|connection_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== pictures ===
{{Prototype property|pictures|[[Types/RotatedSprite|RotatedSprite]]}}
'''Type''': [[Types/RotatedSprite]]


=== wheels ===
{{Prototype property|wheels|[[Types/RotatedSprite|RotatedSprite]]}}
'''Type''': [[Types/RotatedSprite]]


=== vertical_selection_shift ===
{{Prototype property|vertical_selection_shift|[[Types/double|double]]}}
'''Type''': [[Types/double]]


== Optional properties ==
== Optional properties ==


=== drive_over_tie_trigger ===
{{Prototype property|drive_over_tie_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]
 
Usually a sound to play when the rolling stock drives over a tie.
Usually a sound to play when the rolling stock drives over a tie.


=== tie_distance ===
{{Prototype property|tie_distance|[[Types/double|double]]|10.0|optional=true}}
'''Type''': [[Types/double]]
 
'''Default''': 10.0
 
=== back_light ===
'''Type''': [[Types/LightDefinition]]
 
=== stand_by_light ===
'''Type''': [[Types/LightDefinition]]


=== horizontal_doors ===
{{Prototype property|back_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/Animation]]


=== vertical_doors ===
{{Prototype property|stand_by_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/Animation]]


=== color ===
{{Prototype property|horizontal_doors|[[Types/Animation|Animation]]|optional=true}}
'''Type''': [[Types/Color]]


=== allow_manual_color ===
{{Prototype property|vertical_doors|[[Types/Animation|Animation]]|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': true
{{Prototype property|color|[[Types/Color|Color]]|optional=true}}


=== allow_robot_dispatch_in_automatic_mode ===
{{Prototype property|allow_manual_color|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
{{Prototype property|allow_robot_dispatch_in_automatic_mode|[[Types/bool|bool]]|false|optional=true}}

Revision as of 21:00, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle » Prototype/RollingStock


The abstract base of all rolling stock.


Prototype/RollingStock — abstract
air_resistance::double
connection_distance::double
joint_distance::double
max_speed::double
pictures::RotatedSprite
vertical_selection_shift::double
allow_manual_color::bool (optional)
allow_robot_dispatch_in_automatic_mode::bool (optional)
back_light::LightDefinition (optional)
color::Color (optional)
drive_over_tie_trigger::TriggerEffect (optional)
horizontal_doors::Animation (optional)
stand_by_light::LightDefinition (optional)
tie_distance::double (optional)
vertical_doors::Animation (optional)
wheels::RotatedSprite (optional)
Inherited from Prototype/Vehicle
braking_power or braking_force::Energy or double
energy_per_hit_point::double
friction or friction_force::double
weight::double
allow_passengers::bool (optional)
crash_trigger::TriggerEffect (optional)
equipment_grid::string (optional)
minimap_representation::Sprite (optional)
selected_minimap_representation::Sprite (optional)
sound_minimum_speed::double (optional)
sound_scaling_ratio::double (optional)
stop_trigger::TriggerEffect (optional)
stop_trigger_speed::double (optional)
terrain_friction_modifier::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

max_speed

Type: double

air_resistance

Type: double

joint_distance

Type: double
Maximum joint distance is 15.

Note: There needs to be border at least 0.2 between the bounding box edge and joint.

connection_distance

Type: double

pictures

Type: RotatedSprite

wheels

Type: RotatedSprite

vertical_selection_shift

Type: double

Optional properties

drive_over_tie_trigger

Type: TriggerEffect
Usually a sound to play when the rolling stock drives over a tie.

tie_distance

Type: double
Default: 10.0

back_light

Type: LightDefinition

stand_by_light

Type: LightDefinition

horizontal_doors

Type: Animation

vertical_doors

Type: Animation

color

Type: Color

allow_manual_color

Type: bool
Default: true

allow_robot_dispatch_in_automatic_mode

Type: bool
Default: false