Prototype/Reactor: Difference between revisions

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'''Type''': [[Types/HeatBuffer]]
'''Type''': [[Types/HeatBuffer]]


=== burner ===
=== energy_source ===
'''Type''': [[Types/EnergySource]]
'''Type''': [[Types/EnergySource]]


Must be a burner energy source.
May not be a heat energy source.


=== consumption ===
=== consumption ===
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'''Default''': 0.25
'''Default''': 0.25


The collision box of a reactor is increased by this on the sides where it connects to another reactor.
The collision box of a reactor is increased by this on the sides where it connects to another reactor. Cannot be negative.
 
=== scale_energy_usage ===
'''Type''': [[Types/bool]]
 
'''Default''': false

Revision as of 14:28, 27 March 2019

Basics

Prototype type: reactor

A reactor. Extends Prototype/EntityWithHealth.

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

connection_patches_connected

Type: Types/SpriteVariations

Must have 12 variations.

connection_patches_disconnected

Type: Types/SpriteVariations

Must have 12 variations.

working_light_picture

Type: Types/Sprite

heat_buffer

Type: Types/HeatBuffer

energy_source

Type: Types/EnergySource

May not be a heat energy source.

consumption

Type: Types/Energy

Optional properties

lower_layer_picture

Type: Types/Sprite

picture

Type: Types/Sprite

light

Type: Types/LightDefinition

meltdown_action

Type: Types/Trigger

The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.

neighbour_bonus

Type: Types/double

Default: 1

neighbour_collision_increase

Type: Types/double

Default: 0.25

The collision box of a reactor is increased by this on the sides where it connects to another reactor. Cannot be negative.

scale_energy_usage

Type: Types/bool

Default: false