Prototype/RailSignalBase: Difference between revisions

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(Created page with "== Basics == Extends Prototype/EntityWithHealth. == Mandatory properties == This prototype inherits all the properties from Prototype/EntityWithHealth. === animation...")
 
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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/RailSignalBasePrototype.html https://lua-api.factorio.com/latest/prototypes/RailSignalBasePrototype.html]
Extends [[Prototype/EntityWithHealth]].
 
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
{{Prototype parent|Prototype/EntityWithOwner}}
The abstract base entity for both rail signals.
 
{{Prototype TOC|''abstract''}}
 
== Extensions ==
* [[Prototype/RailChainSignal]] '''rail-chain-signal'''
* [[Prototype/RailSignal]] '''rail-signal'''


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


=== animation ===
{{Prototype property|animation|[[Types/RotatedAnimation|RotatedAnimation]]}}
'''Type''': [[Types/RotatedAnimation]]


== Optional properties ==
== Optional properties ==


=== rail_piece ===
{{Prototype property|rail_piece|[[Types/Animation|Animation]]|optional=true}}
'''Type''': [[Types/Animation]]
 
{{Prototype property|green_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|orange_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|red_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|default_red_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
 
{{Prototype property|default_orange_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
 
{{Prototype property|default_green_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}
 
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
The maximum circuit wire distance for this entity.
 
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
Mandatory if circuit_wire_max_distance > 0.
 
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}
Mandatory if circuit_wire_max_distance > 0.
 
== Mandatory values ==
The [[Prototype/Entity#collision_box|collision_box]] of rail signals is hardcoded to {{-0.2, -0.2}, {0.2, 0.2}}.
 
Rail signals have additional requirements for the properties inherited from [[Prototype/Entity]]:
* The [[Types/EntityPrototypeFlags#.22placeable-off-grid.22|"placeable-off-grid"]] flag will be ignored.
* Rail signals must collide with each other, can be achieved by having the [[Types/CollisionMask#Layers|"rail-layer"]] collision mask layer on all rail signals.

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/RailSignalBasePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/RailSignalBase


The abstract base entity for both rail signals.


Prototype/RailSignalBase — abstract
animation::RotatedAnimation
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
default_green_output_signal::SignalIDConnector (optional)
default_orange_output_signal::SignalIDConnector (optional)
default_red_output_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
green_light::LightDefinition (optional)
orange_light::LightDefinition (optional)
rail_piece::Animation (optional)
red_light::LightDefinition (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

animation

Type: RotatedAnimation

Optional properties

rail_piece

Type: Animation

green_light

Type: LightDefinition

orange_light

Type: LightDefinition

red_light

Type: LightDefinition

default_red_output_signal

Type: SignalIDConnector

default_orange_output_signal

Type: SignalIDConnector

default_green_output_signal

Type: SignalIDConnector

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_wire_connection_points

Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.

circuit_connector_sprites

Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.

Mandatory values

The collision_box of rail signals is hardcoded to {{-0.2, -0.2}, {0.2, 0.2}}.

Rail signals have additional requirements for the properties inherited from Prototype/Entity:

  • The "placeable-off-grid" flag will be ignored.
  • Rail signals must collide with each other, can be achieved by having the "rail-layer" collision mask layer on all rail signals.