Prototype/RailChainSignal: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/RailChainSignalPrototype.html https://lua-api.factorio.com/latest/prototypes/RailChainSignalPrototype.html]
Extends [[Prototype/RailSignalBase]].


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
This prototype inherits all the properties from [[Prototype/RailSignalBase]].


=== selection_box_offsets ===
'''Type''': [[Types/table]] of [[Types/vector]]


Array of 8 vectors.


== Optional properties ==
{{Prototype parent|Prototype/RailSignalBase}}
A [[rail chain signal]].


=== green_light ===
{{Prototype TOC|rail-chain-signal}}
'''Type''': [[Types/LightDefinition]]


=== orange_light ===
Extends [[Prototype/RailSignalBase]].
'''Type''': [[Types/LightDefinition]]


=== red_light ===
== Mandatory properties ==
'''Type''': [[Types/LightDefinition]]
This prototype inherits all the properties from [[Prototype/RailSignalBase]].


=== blue_light ===
{{Prototype property|selection_box_offsets|[[Types/table|table]] of [[Types/vector|vector]]}}
'''Type''': [[Types/LightDefinition]]
Array of 8 vectors.


=== default_green_output_signal ===
== Optional properties ==
'''Type''': [[Types/SignalIDConnector]]
 
=== default_orange_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== default_red_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== default_blue_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== circuit_wire_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
=== circuit_wire_connection_points ===
'''Type''': [[Types/table]] of [[Types/WireConnectionPoint]]
 
Mandatory if circuit_wire_max_distance > 0.


=== circuit_connector_sprites ===
{{Prototype property|blue_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/CircuitConnectorSprites]]


Mandatory if circuit_wire_max_distance > 0.
{{Prototype property|default_blue_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/RailChainSignalPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/RailSignalBase » Prototype/RailChainSignal


A rail chain signal.


Prototype/RailChainSignal — rail-chain-signal
selection_box_offsets::table of vector
blue_light::LightDefinition (optional)
default_blue_output_signal::SignalIDConnector (optional)
Inherited from Prototype/RailSignalBase
animation::RotatedAnimation
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
default_green_output_signal::SignalIDConnector (optional)
default_orange_output_signal::SignalIDConnector (optional)
default_red_output_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
green_light::LightDefinition (optional)
orange_light::LightDefinition (optional)
rail_piece::Animation (optional)
red_light::LightDefinition (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extends Prototype/RailSignalBase.

Mandatory properties

This prototype inherits all the properties from Prototype/RailSignalBase.

selection_box_offsets

Type: table of vector
Array of 8 vectors.

Optional properties

blue_light

Type: LightDefinition

default_blue_output_signal

Type: SignalIDConnector