Prototype/Pump: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/PumpPrototype.html https://lua-api.factorio.com/latest/prototypes/PumpPrototype.html]
 
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
{{Prototype parent|Prototype/EntityWithOwner}}
The Pump is used to transfer liquids or gas between tanks, and pipes.
The Pump is used to transfer liquids or gas between tanks, and pipes.
==Properties==
===fluid_box===
'''Type''': [[Types/FluidBox]]


How much fluid it can hold.
{{Prototype TOC|pump}}
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


===energy_source===
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}
'''Type''': [[Types/EnergySource]]
The area of the entity where fluid inputs and outputs.


{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
The type of energy the pump uses.
The type of energy the pump uses.


===energy_usage===
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/EnergyUsage]]
The amount of energy the pump uses.
 
{{Prototype property|pumping_speed|[[Types/double|double]]}}
The amount of fluid this pump transfers per tick.
 
{{Prototype property|animations|[[Types/Animation4Way|Animation4Way]]}}
The animation for the pump.
 
== Optional properties ==
 
{{Prototype property|fluid_wagon_connector_speed|[[Types/double|double]]|1 / 64.0|optional=true}}
 
{{Prototype property|fluid_wagon_connector_alignment_tolerance|[[Types/double|double]]|2 / 32.0|optional=true}}
 
{{Prototype property|fluid_wagon_connector_frame_count|[[Types/uint8|uint8]]|1|optional=true}}
 
{{Prototype property|fluid_animation|[[Types/Animation4Way|Animation4Way]]|optional=true}}


The amount of energy the pump uses.
{{Prototype property|glass_pictures|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}


===pumping_speed===
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
'''Type''': [[Types/unsigned]]


The amount of fluid or gas this pump and transfer at. Default is 200.
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}


===animations===
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/Animation]]


The animation for the pump.
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
Mandatory if circuit_wire_max_distance  > 0.


===fluid_box===
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}
'''Type''': [[Types/FluidBox]]
Mandatory if circuit_wire_max_distance  > 0.


The area of the entity where fluid/gas inputs, and outputs.
{{Prototype property|fluid_wagon_connector_graphics|[[Types/table|table]] of [[Types/PumpConnectorGraphics|PumpConnectorGraphics]]|optional=true}}
Needs <code>load_animations</code> and <code>unload_animations</code> keys, both with a [[Types/PumpConnectorGraphics|PumpConnectorGraphics]] as the value.

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/PumpPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Pump


The Pump is used to transfer liquids or gas between tanks, and pipes.


Prototype/Pump — pump
animations::Animation4Way
energy_source::EnergySource
energy_usage::Energy
fluid_box::FluidBox
pumping_speed::double
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
fluid_animation::Animation4Way (optional)
fluid_wagon_connector_alignment_tolerance::double (optional)
fluid_wagon_connector_frame_count::uint8 (optional)
fluid_wagon_connector_graphics::table of PumpConnectorGraphics (optional)
fluid_wagon_connector_speed::double (optional)
glass_pictures::Sprite4Way (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

fluid_box

Type: FluidBox
The area of the entity where fluid inputs and outputs.

energy_source

Type: EnergySource
The type of energy the pump uses.

energy_usage

Type: Energy
The amount of energy the pump uses.

pumping_speed

Type: double
The amount of fluid this pump transfers per tick.

animations

Type: Animation4Way
The animation for the pump.

Optional properties

fluid_wagon_connector_speed

Type: double
Default: 1 / 64.0

fluid_wagon_connector_alignment_tolerance

Type: double
Default: 2 / 32.0

fluid_wagon_connector_frame_count

Type: uint8
Default: 1

fluid_animation

Type: Animation4Way

glass_pictures

Type: Sprite4Way

circuit_wire_max_distance

Type: double
Default: 0

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_wire_connection_points

Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.

circuit_connector_sprites

Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.

fluid_wagon_connector_graphics

Type: table of PumpConnectorGraphics
Needs load_animations and unload_animations keys, both with a PumpConnectorGraphics as the value.