Prototype/InfinityContainer: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/LogisticContainer}}
Prototype type: '''infinity-container'''
A generic container, such as a chest, that can spawn or void items and interact with the logistics network.


A generic container, such as a chest, that can spawn or void items and interact with the logistics network.
{{Prototype TOC|infinity-container}}


== Properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/LogisticContainer]].
This prototype inherits all the properties from [[Prototype/LogisticContainer]].


=== gui_mode ===
{{Prototype property|erase_contents_when_mined|[[Types/bool|bool]]}}
'''Type''': [[Types/string]]
== Optional properties ==
 
'''Default''': all


{{Prototype property|gui_mode|[[Types/string|string]]|"all"|optional=true}}
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
=== erase_contents_when_mined ===
'''Type''': [[Types/bool]]


== Differing defaults ==
== Differing defaults ==
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* logistic_mode is not mandatory
* logistic_mode is not mandatory
* render_not_in_network_icon defaults to false
* render_not_in_network_icon defaults to false
* inventory_size may not be 0

Revision as of 19:47, 29 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Container » Prototype/LogisticContainer » Prototype/InfinityContainer


A generic container, such as a chest, that can spawn or void items and interact with the logistics network.


Prototype/InfinityContainer — infinity-container
erase_contents_when_mined::bool
gui_mode::string (optional)
Inherited from Prototype/LogisticContainer
logistic_mode::string
animation::Animation (optional)
animation_sound::Sound (optional)
landing_location_offset::vector (optional)
max_logistic_slots::uint16 (optional)
opened_duration::uint8 (optional)
render_not_in_network_icon::bool (optional)
use_exact_mode::bool (optional)
Inherited from Prototype/Container
inventory_size::uint16
picture::Sprite
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
enable_inventory_bar::bool (optional)
inventory_type::string (optional)
scale_info_icons::bool (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/LogisticContainer.

erase_contents_when_mined

Type: bool

Optional properties

gui_mode

Type: string
Default: "all"
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".

Differing defaults

The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:

  • logistic_mode is not mandatory
  • render_not_in_network_icon defaults to false
  • inventory_size may not be 0