Prototype/Gun: Difference between revisions
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= | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/GunPrototype.html https://lua-api.factorio.com/latest/prototypes/GunPrototype.html] | ||
A gun. A weapon to deal damage to entities. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
{{Prototype parent|Prototype/Item}} | |||
A gun. A weapon to deal damage to entities. | |||
{{Prototype TOC|gun}} | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/Item]]. | This prototype inherits all the properties from [[Prototype/Item]]. | ||
{{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}} | |||
The information the item needs to know in order to know what ammo it requires, the sounds, and range. | The information the item needs to know in order to know what ammo it requires, the sounds, and range. |
Latest revision as of 10:43, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/GunPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/Item » Prototype/Gun
A gun. A weapon to deal damage to entities.
Mandatory properties
This prototype inherits all the properties from Prototype/Item.
attack_parameters
Type: AttackParameters
The information the item needs to know in order to know what ammo it requires, the sounds, and range.