Prototype/Beacon: Difference between revisions

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(0.18.32: hr beacon)
(1.1.51: Prototype/EntityWithOwner added)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
Entity with the ability to transfer module's effects to its neighboring entities.
Entity with the ability to transfer module's effects to its neighboring entities.


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== Mandatory properties ==
== Mandatory properties ==


This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}

Revision as of 19:26, 21 January 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Beacon


Entity with the ability to transfer module's effects to its neighboring entities.


Prototype/Beacon — beacon
distribution_effectivity::double
energy_source::EnergySource
energy_usage::Energy
module_specification::ModuleSpecification
supply_area_distance::double
allowed_effects::EffectTypeLimitation (optional)
animation::Animation (optional)
base_picture::Sprite (optional)
graphics_set::BeaconGraphicsSet (optional)
radius_visualisation_picture::Sprite (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

energy_usage

Type: Energy

energy_source

Type: EnergySource
Must be an electric or void energy source.

supply_area_distance

Type: double
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

distribution_effectivity

Type: double
The multiplier of the module's effects, when shared between neighbors.

module_specification

Type: ModuleSpecification
The number of module slots in this beacon, and their icon positions.

Optional properties

graphics_set

Type: BeaconGraphicsSet
The graphics for the beacon.

animation

Type: Animation
The animation for the beacon, when in use. Loaded only if graphics_set is not present.

base_picture

Type: Sprite
The picture of the beacon when it is not on. Loaded only if graphics_set is not present.

radius_visualisation_picture

Type: Sprite

allowed_effects

Type: EffectTypeLimitation
The types of modules that a player can place inside of the Beacon.