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Fuel: Difference between revisions

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(List fuel value per uranium ore instead of U-235 for nuclear fuel)
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<sup>(1)</sup> For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 '''tiles''' per second at full speed, and so on.
<sup>(1)</sup> For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 '''tiles''' per second at full speed, and so on.


<sup>(2)</sup> This assumes the crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible.  In practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.
<sup>(2)</sup> This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.


<sup>(3)</sup> Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.
<sup>(3)</sup> Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.

Revision as of 06:10, 25 May 2021

Fuel can be inserted into burner devices and burned to power them. Different types of fuel provide different amounts of energy, measured in megajoules (MJ).

Types

This is a list of all items usable as fuel in burner devices, ordered by fuel value:

Item Fuel value Fuel value per raw total Fuel value
per stack
Vehicle
acceleration
Vehicle
top speed
Train max speed
Wood.png
Wood
2 MJ 2 MJ per wood 200 MJ 100% 100% 259.2 km/h (72 m/s)1
Coal.png
Coal
4 MJ 4 MJ per coal 200 MJ 100% 100% 259.2 km/h (72 m/s)
Solid fuel.png
Solid fuel
12 MJ 0.96 MJ per unit of crude oil2, or
8.7 MJ per coal3
600 MJ 120% 105% 272.2 km/h (~75.6 m/s)
Rocket fuel.png
Rocket fuel
100 MJ 0.8 MJ per unit of crude oil2 1 GJ 180% 115% 298.1 km/h (83 m/s)
Nuclear fuel.png
Nuclear fuel
1.21 GJ 9.68 MJ per unit of crude oil2, and
40.89 MJ per uranium ore5
1.21 GJ 250% 115% 298.1 km/h (83 m/s)
Uranium fuel cell.png
Uranium fuel cell
8 GJ4 507 MJ per uranium ore5 400 GJ Unusable Unusable Unusable

(1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 tiles per second at full speed, and so on.

(2) This assumes all crude oil is processed completely into solid fuel using advanced oil processing and heavy oil cracking as intermediate steps, but not light oil cracking. More efficient methods are possible; in practice, the petroleum gas is more likely to be used for something other than solid fuel.

(3) Using coal liquefaction and heavy oil cracking, converting all light oil and petroleum gas into solid fuel. Does not include energy requirements of refining/mining.

(4) This fuel type can only be used in a nuclear reactor. Unlike other fuel types, it cannot be placed into standard burners.

(5) Assuming that all U-238 is enriched. And in the case of the fuel cell, assuming all used up uranium fuel cells are reprocessed and there is no reactor neighbor bonus.

Consumption

The following formula can be used to find how long a fuel will last in a device: Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)

Trivia

  • Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.

History

  • 0.15.0:
    • Fuel type affects vehicle acceleration and top speed.

See also