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  • ...deals initial splash damage in a large area and damage over time until the fire goes out. The damage is usually enough to destroy a biter nest with just on ...ll as create a gradually growing area of flames, depending on how long the fire was sprayed there.
    1 KB (163 words) - 16:56, 29 October 2021
  • A single damage type filter to blacklist fire can be specified in the following 4 different ways: damage_type_filters = "fire"
    2 KB (252 words) - 10:42, 21 September 2023
  • The associated script event will fire when satisfied and pass through to normal game events (default). The associated script event will fire when satisfied and block game events that conflict with the key sequence. A
    1 KB (169 words) - 10:42, 21 September 2023
  • ...cy, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't ...balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].
    1 KB (184 words) - 16:56, 29 October 2021
  • ...em massively increases the range of artillery compared to having artillery fire automatically. File:artillery remote on map.png|Orange designated fire locations on the map.
    1 KB (184 words) - 15:24, 25 November 2020
  • ...k similarly to the [[flamethrower]], setting [[enemies]] and the ground on fire and doing damage over time. Unlike gun and laser turrets, they have a limit ...ethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guarante
    3 KB (484 words) - 11:57, 3 September 2022
  • An advanced shotgun with good range, damage and higher rate of fire than that of the standard [[shotgun]]. The damage bonus of the '''combat sh
    399 bytes (47 words) - 16:56, 29 October 2021
  • * Burning them with a [[flamethrower]], causing a forest fire [[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]
    4 KB (660 words) - 19:54, 16 January 2024
  • Controls for how many ticks the boiler will show the fire and fire_glow after the energy source runs out of energy. ...ickly after the boiler runs out of fuel, effectively capping the time that fire and fire_glow will be shown after the boiler runs out of fuel.
    6 KB (866 words) - 10:42, 21 September 2023
  • ...ul for drawing the fire of enemy worms while attacking Biter bases. Simply fire one or more Distractor capsules into the midst of enemy worms and, as long
    1 KB (208 words) - 17:21, 11 March 2021
  • ...sonal battery MK2|batteries]], as they will maintain shield recharge under fire.
    2 KB (256 words) - 07:55, 6 February 2024
  • A fire. {{Prototype TOC|fire}}
    6 KB (733 words) - 10:43, 21 September 2023
  • ...n the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticke * If this is <code>"create-fire"</code>, that definition is loaded as a [[Types/CreateFireTriggerEffectItem
    4 KB (455 words) - 10:42, 21 September 2023
  • * Greatly increased the damage and fire rate of Rockets and Cannon Shells.}}
    776 bytes (97 words) - 16:55, 29 October 2021
  • ...pes and deals the same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the [[car]] and [[tank]]; the car
    734 bytes (109 words) - 17:34, 7 May 2020
  • * Added fire. Fire will spread between trees and cause forest fires, causing a large amount of
    5 KB (280 words) - 12:16, 21 April 2024
  • ...ludes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others.
    920 bytes (102 words) - 14:31, 19 March 2021
  • | Fire || [[Flamethrower]], [[Flamethrower turret]] ...% percent resistance to fire. If the aforementioned entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.
    5 KB (740 words) - 19:01, 24 September 2023
  • ...stationary) artillery pieces in range of cursor position when held. Manual fire can be ordered on unexplored areas; shells will explore all chunks they tra ...al or when moving. A train in automatic mode that is "No-Path"ing will not fire. When a train with an artillery wagon is stopped at a train stop, aiming an
    7 KB (1,085 words) - 21:28, 9 April 2024
  • The personal laser defense will fire at enemies nearby even if the player is inside a [[vehicle]].
    1 KB (151 words) - 14:24, 5 February 2024

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