Processing unit productivity (research)
| Processing unit productivity (research) |
|
Cost |
|
| ✖ 1500 | |
|
Prototype type |
|
|
Internal name |
processing-unit-productivity |
|
Required technologies |
|
|
Allows |
|
Object description
Space Age expansion exclusive feature.
Processing unit productivity applies an additional productivity bonus to machines when they craft processing units (but not when using recycler recipes to produce them). Each level gives +10% productivity.
| Technology | Cost | Effects |
|---|---|---|
| Processing unit productivity 1 | X 1000 × 1.5(Level) (eg. 1500 for level 1, 2250 for level 2, 3375 for level 3) |
10% per level |
Note that the 300% productivity limit does apply to this technology. It can be researched past level 30, but it will have no practical effect.
Thresholds
The table below shows the total productivity bonus at key research levels for Processing unit productivity (research)
, for each machine and module configuration. Productivity is capped at 300%; cells shown in bold indicate that the configuration has reached the cap at that level and will not improve further with additional research.
| Level | Cumulative research cost |
Assembling machine 3 | Electromagnetic plant | ||||||
|---|---|---|---|---|---|---|---|---|---|
| - | 4× | 4× | 4× | - | 5× | 5× | 5× | ||
| - | 0% | 40% | 60% | 100% | 50% | 100% | 125% | 175% | |
| 170k | 100% | 140% | 160% | 200% | 150% | 200% | 225% | 275% | |
| 580.86k | 130% | 170% | 190% | 230% | 180% | 230% | 255% | 300% | |
| 4.431M | 180% | 220% | 240% | 280% | 230% | 280% | 300% | ||
| 9.973M | 200% | 240% | 260% | 300% | 250% | 300% | |||
| 50.499M | 240% | 280% | 300% | 290% | |||||
| 75.751M | 250% | 290% | 300% | ||||||
| 113.627M | 260% | 300% | |||||||
| + | 575.25M | 300% | |||||||