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User:Zefard/Workspace/Glossery

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このページは、Factorioやそのコミュニティで使われる用語の説明が書かれている。特定の用語を見つけたい場合は、CTRL + Fキーを押してページ内検索をおすすめする。用語はアルファベット順に並んでいる。

加えて、以下の文字をクリックすることで、その文字で始まる用語のリストに移動できる。

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

1-1, 1-2-1, 2-4, 4-8-4 など
列車の編成を表す、やや曖昧な略記法。通常は、最初の数字が先頭の機関車の数で、その後に貨物車両やタンク貨車の数が続き、双頭列車の場合は最後尾の機関車の数が続くこともある。一般に、小さい数字が機関車の数となる。

A

AP
Armor piercing(徹甲弾)の略。貫通弾薬を参照。
Ammo
Ammunition(弾薬)のこと。銃器・ロケットランチャー・タレットなどで使用される。
Angel's mods
ユーザーArch666Angel氏が作成したmodを指す用語。氏は著名なmod制作者であり、Bob's mods を補完するような難しくて複雑なmodをたくさん制作している。
Angelbobs
Angel's mods と Bob's mods を両方インストールしたゲームを意味するコミュニティ用語。
Assembler
アセンブラ。組立機 の別の言い方。

B

BP
建設計画(blueprint)の略。
Backed-up
機械に出力がないため、入力チャンネルが一杯になること。また、消費量が少ないためにベルトが滞留していることを指すこともある。これは必ずしも悪いことではない。
Backpressure
機械(通常はベルトセグメントやインサータ)が、ターゲットがバックアップ(backed-up)されたために送出が停滞したときに経験すること。
Belt balancer
ベルトバランサー。これは、スループットを最大化するために、複数のベルトが同じ量のリソースを含むようにバランスをとるベルトのセットアップである。バランサーの仕組みを参照。
Belt compression
ベルト圧縮。この用語は、ベルト上のすべてのアイテムが互いに隙間なく配置されることで、スペースの無駄をなくし、最高のスループットを確保することを指す。
Blackout
ブラックアウト。工場が完全に停電したとき。ソーラー+蓄電池の電力に頼っている場合、敵に重要な電柱を破壊された場合、電動採掘ドリルや電動インサータ(燃料式ではなく)を使用している場合、長期化する電圧低下の後に起こるのが一般的です。
Bob's mods
ユーザーbobingabout氏が作成したMODを指す用語。氏はAngel's Modを補完する難易度/複雑さのModを作る人気Modderです。
Bots
ボット。建設ロボット または 物流ロボットの略語。カプセルから生まれる戦闘ロボットを指す場合もある。
Bottleneck
ボトルネック。資源が制約を受ける点を指す用語。ベルトに遅い部分があると、全体が遅くなるようなもの。
Braiding
2つ以上の異なる地下搬送ベルトの種類(通常・高速・超高速)を1タイル幅の直線上に混在させて、土地を節約する技。異なる種類の地下搬送ベルトは、互いに接続しない性質を利用している。インサータは、出入り口の部分でベルトにアクセスできる。
Brownout
発電量が不足して、工場の機会が低速になった状態のこと。
Buffer
バッファ。生産がストップしたときに利用できるように備蓄しておく場所。通常はチェストなど。
Bus
main bus (メインバス)の略。

C

Capacity
キャパシティ。何かの中に存在できるアイテムや流体の最大量。
Catchup
ゲームに参加するプレイヤーが、最近の変更を素早く再生し、実行中のゲームにスムーズに組み込めるようにすることを要求される期間。低速の接続や、多くのことが進行しているサーバーで発生することが多い。
Chokepoint
チョークポイント。攻撃者を狭い移動制限区域に誘導し、要塞の突破を困難にする人工または自然の地形。例:本土との接続が狭い半島、島々への人工的な陸橋、近隣の湖、生い茂る森林の回廊など。ある種のの配置も、同様の問題を発生させる。
Coin
コイン。窮地シナリオで使われるアイテム。
Compression
キャパシティに似ているが、ベルトにのみ適用される。
Contaminated
間違ったアイテムが載ったベルト(鉄のベルトの上の石炭など)。液体が混ざったパイプを指すこともある。
Cracktorio
Factorioの中毒性を指すコミュニティ用語で、冗談でゲームをクラックコカインに例えている。

D

Daisy chaining
デイジーチェーン(数珠つなぎ)。インサータが同じスロットにアイテムを出し入れできるエンティティ、例えば、ボイラーの燃料、ガンタレットの弾薬、研究所のサイエンスパック、ビーコン内のモジュール、ロボットステーション内のロボット、チェスト内のあらゆるアイテムなどが該当する。

「デイジー・チェーン(数珠つなぎ)」とは、ベルトを使わずに消耗品(燃料、弾薬、サイエンスパックなど)を補給するために、このメカニズムを利用したテクニックである。前の機械からアイテムを取り出し、次の機械に直接挿入するインサータを使って、複数のマシンをチェーン接続するだけだ。「石炭泥棒」や「弾薬泥棒」のように「泥棒」と呼ばれることもある。

Death world
死の世界。大量のを発生させることでゲームの難易度を挙げるマップ設定。
Double header
ダブルヘッダー。This is a term that refers to a train with locomotives on both ends, making the train capable of driving in both directions. Opposite of a single header, or standard train. A shorthand example could be: 1-2-1 (locomotive-carriage-carriage-locomotive) or 2-4-2.
Dragon's teeth
A series of alternating stone wall pillars outside the main wall fortification with the purpose of delaying the biters from reaching the wall. Dragon's teeth were first deployed in the Second World War to delay and channel armoured units into minefields and other defenses. Also used in the 1997 game Total Annihilation.

E

Entity
エンティティ。Most things that can be manipulated in-game. Nearly everything in factorio is an entity. Any device, items, trees... Even the player is just an entity.
Evolution
進化。The development and growth of the native population. Over the course of a game, biters and spitters become bigger and more powerful. See evolution.

F

FFF
The weekly blog that the developers make to talk about the development of Factorio. Expanded, it is Factorio Friday Facts, posted every Friday.
FPS
Visual rendering speed, "frames per second". When this is reduced beneath 60, the game may stutter visually, jitter, or otherwise appear unstable. Low FPS will not necessarily result in low UPS, but they are loosely tied together.
Factorissimo
A popular mod that allows for factories to be built within buildings added by the mod.
Fuel
燃料。Refers to any burnable item that can be used to fuel burner devices, such as wood, coal, etc.

G

GJ
ギガジュール。エネルギーの単位。
Ghost
ゴースト。A translucent preview image that designates a position for the construction of an entity. Ghosts are created when you shift+click with an entity under your cursor, when you use the ghost rail planner, when an entity is destroyed after you've researched construction robotics, and when you place a blueprint. Construction robots automatically attempt to construct ghosts within their logistic or personal roboport network, and if unable will create an alert for missing construction materials.
Gigabase
ギガベース。An even larger megabase, typically has SPM counts > 10k.

I

Inventory
インベントリ。The ability for an entity to hold items within it. Almost all entities have inventories.
Item
アイテム。Items represent the un-built version of a machine, tools, intermediate products etc. Typically, items are found on belts, in the player's inventory, and inside machines. Items can be provided to recipes to create other items.
Item explosion
A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing power armor when having a full inventory.
Item request slot
アイテム要求スロット。A special request slot for machines with module slots that allows them to request the modules in the blueprint from which they were constructed. The deconstruction planner has a filter for canceling these requests.

K

kJ
キロジュール。エネルギーの単位。
Kovarex
The founding father of Factorio and where kovarex enrichment process gets its name from.

L

Lane
レーン。搬送ベルトの片側。それぞれのベルトはレーンを2つ持つ。
Lane balancer
This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. バランサーの仕組みを参照。
Legs
強化外骨格モジュールのこと。
Loader
An abandoned concept for a belt-based mechanism that continuously loads and unloads machines, as an alternative to inserters. Functional loader entities can still be found in the editor, and some mods give them a proper texture and make them available in regular games. Loaders are used in the official Team Production scenario.

M

MW
メガワット。電力の単位。
Main bus
メインバス。The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation.
Mall
モール。Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.
Map exchange string
A long piece of text that encodes the settings used to generate a map. See map exchange string.
Market
マーケット。A building where you can buy items using coins. It's available in the editor and used in the Tight Spot campaign.
Mats
マテリアル(素材)の略。
Megabase
メガベース。A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of science packs per minute, or "SPM". A base typically is considered a megabase when it can maintain 1k SPM.
MOD
This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.
Modpack
A community term referring to a collection of mods that work well together.

N

Nauvis
Factorioのゲームが行われている惑星の名前。ファイル名前のみで、ゲーム中には登場しない。
Night steam
The strategy of relying on solar panels to generate electricity during the day and steam engines during the night.
No path
A common error that means that a train cannot find a valid route to a train stop. See no path.

O

Outpost
A small base created far away from a main base, usually to serve a single purpose like mining or production of a specific resource.

P

Priority splitter
A splitter design that directs as many resources as possible from a bus to an offshoot before letting excess items flow past. This is in contrast to a splitter that always distributes some percentage of items to both sides (depending on the particular arrangement of splitters).
PAX (train)
Short for passenger train or player access station, another name for the shuttle.

Q

QoL
クオリティオブライフ(生活の質)。多くの場合、プレーのしやすさを向上させるMODのことを指す。

R

RORO
Abbreviation for "Roll on, roll off" in the context of train station design. It means that trains arrive at the station at one end and leave the station at the other end (driving past the train stop), as opposed to terminus stations.
RPM
rockets per minute の略。1分間のロケット打ち上げ回数。
Rainbow belt
A transport belt with many different types of items on it, rather than the easier-to-manage one or two types of items. See sushi belt.
Ribbon world
A world which has been set up to have limited space in one dimension (width or height), adding a new challenge. The smallest ribbon world in which you can launch a rocket is a map limited to a width or height of 9 tiles, the size of the rocket silo.
Roundabout
This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto the exit rail that they path to. Generally recommended against, due to throughput and self collision issues.

S

Scenario
A map that has been saved via the map editor. Special scripting can be added to make simple "events".
Seed
A number associated with each map that determines the outcome of certain pseudo-random processes, like terrain generation. All other settings being equal, different seeds result in vastly different terrain features. The seed is included in map exchange strings.
Shuttle
A train for personal transportation around the factory. Sometimes called a taxi.
Sideloading
This is a commonly used term that refers to running the end of a transport belt into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.
Smart furnace
A smelting setup that can process multiple materials (e.g. iron ore, copper ore, iron plates, stone).
Spaghetti
An example of a "spaghetti" setup with intertwining belts.
A community term referring to the "spaghetti" look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes. Note that not all "spaghetti" factories are necessarily inefficient.
Speedrun
A term referring to attempting to quickly finish the game as soon as possible. At the time of this writing, the singleplayer record is just under two hours.
SPM
Shorthand for science packs per minute. Measured per type, so 1k SPM will mean production of 1000 of each science pack type per minute, though military science is often excluded. Usually used to measure the size of very big bases, see megabase and gigabase.
Stacker
Also known as parking lot. A waiting bay for trains, allowing them to wait on different parallel tracks and not block each other until their destination becomes free. Recommended in front of large, multi-platform stations.
Supply train
A train that usually for personal use that is used to carry mostly building materials like rails, conveyor belts, inserters, assembly machines etc..
Sushi belt
The strategy of mixing many different types of items on transport belts to supply machines that need some or all of those items. It sacrifices throughput for compactness (and beauty). It looks colorful and diverse like a tray of sushi. Its perhaps most popular application is supplying labs with science packs. Sometimes called sushi bar or rainbow belt.

T

TINS
ゲーム内の実績である「スプーンなんてない(There Is No Spoon)」の略語。
Terminus
A train station design where trains come in and leave from the same side, thus requiring double-headed trains, unlike RORO stations.
Throughput
A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.
Tick
The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.
Tile
A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.
Time
Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS). Alternatively, a mod can provide ways to let the game run faster.
Train bus
A popular alternative to the main bus pattern. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes called subfactories. It's a UPS-friendlier strategy for large factories such as megabases.
Trash can
A simple 'public utility' of sorts, which is an active provider that players can dump unwanted items into. Logistic robots pick them up and store them away. It's useful if you need to get rid of large quantities of items (such as wood or landfill) and your logistic trash slots are full.
Turret
Stationary defense weapon. There are four types of turrets in Factorio, the laser turret, gun turret, flamethrower turret and artillery turret.
Turret creep
The tactic of leap-frogging with turrets into hostile territory. It's very effective due to the strength and range of turrets. Typically done with laser turrets, blueprints and personal roboports, but can also be done by manually placing gun turrets and inserting ammo.

U

UPS
Internal clock speed, "Updates Per Second". The game tries its best to maintain the ideal 60 UPS, but it is affected by the size and complexity of the game world and your computer hardware. A lower UPS means that the simulation runs slower. At 30 UPS everything would take twice as long as under ideal conditions. This is a common concern on megabases or when playing with many mods active. It can be set to more than 60 UPS by changing the game speed via script, processing power permitting. The Transport Belt Madness and Tight Spot campaigns are examples where the game speed can be increased.

V

Vanilla
バニラ。Regular version of the game with no mods.

W

Wube
The company based in the Czech Republic that develops Factorio.

Z

Zoo
A group of biter or spitter nests around which the player has built a safe containment zone, i.e. a circle of turrets. Reasons for doing this include exploiting the nests' pollution absorption and automating the destruction of items (using requester chests near the nests).