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Lab research speed (research)

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Lab research speed

Cost

30
1
1
100

Prototype type

technology

Internal name

research-speed-1

Required technologies

2

Allows

2-6

Boosts the researching speed of labs.

Technology Cost Effects Cumulative
effect
1
Lab research speed 1
30
1
1
X 100
20% 20%
2
Lab research speed 2
30
1
1
X 200
30% 50%
3
Lab research speed 3
30
1
1
1
X 250
40% 90%
4
Lab research speed 4
30
1
1
1
X 500
50% 140%
5
Lab research speed 5
30
1
1
1
1
X 500
50% 190%
6
Lab research speed 6
30
1
1
1
1
1
X 500
60% 250%

Production Requirements

Calculating the number of science packs needed per second is straightforward:

  • Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
  • Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)

Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:

  • ACT = 30 / ((140 / 100) + 1)
    • ==> 30 / (1.4 + 1)
    • ==> 30 / 2.4 = 12.5 seconds, adjusted cycle time
  • PPS = 1 / (12.5 / 10)
    • ==> 1 / 1.25 = 0.8 Science per second

This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.

For endgame, per lab (so multiply the number of labs you have by these numbers!) here are the science/second needs:

Research Bonus Cycle Time  Science packs per second (1 lab)
140 30 0.08
140 60 0.04
190 30 0.096667
190 60 0.0483333
250 30 0.116667
250 60 0.058333

See also