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User:Pelia/Bleh/cs

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Revision as of 21:15, 14 December 2017 by Pelia (talk | contribs) (Next up: Lamp.)
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Lamp entity anim.gif

Recept

Time.png
0.5
+
Copper cable.png
3
+
Electronic circuit.png
1
+
Iron plate.png
1

Počty základních surovin

Time.png
2.5
+
Copper plate.png
3
+
Iron plate.png
2

Barva na mapě

Životy

Quality normal.png 100
Quality uncommon.png 130 Quality rare.png 160
Quality epic.png 190 Quality legendary.png 250

Velikost štosu

50

Rocket capacity

50 (1 stack)

Velikost

1×1

Konzumace energie

5 kW (elektrické)

Doba těžebí

0.1

Jméno prototypu

lamp

Interní jméno

small-lamp

Požadované technologie

Lamp (research).png

Vytvářeno v

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Lamp-example-1.png

The lamp is a basic electric device providing light to a medium area at night. It can be used to increase visibility in a factory, so night vision is not needed.

Color

Lamp colors can be changed. The can be done by sending a color signal to the lamp. When the condition inside the lamp passes, instead of lighting up white, it will use that color. This can be used to create colored displays, or indicate status. If more than one color signal is received, precedence is given to them in the order below (i.e. if red and green are received, the lamp will light red)

Available colors:

  • Red
  • Green
  • Blue
  • Yellow
  • Magenta
  • Cyan
  • White

Not implemented:

  • Gray
  • Black

History

  • 0.13.16:
    • Changed default value of "lights render resolution" graphics option to 0.25. This can be increased at the cost of performance.
  • 0.13.0:
    • Implemented lamp colors based on received signal.
  • 0.12.1:
    • Circuit network conditions can be copy and pasted between lamps.
  • 0.10.1:
    • Reduced slowdowns when drawing many lights.

See also