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- filename = "__base__/graphics/entity/pump/connector/V-R-135-load-standup-base.png", filename = "__base__/graphics/entity/pump/connector/hr-V-R-135-load-standup-base.png",4 KB (460 words) - 10:42, 21 September 2023
- ...Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.2 KB (238 words) - 10:42, 21 September 2023
- |image = Land mine entity460 bytes (40 words) - 16:16, 26 August 2020
- All rail remnant [[Prototype/Entity#collision_box|collision_box]]es are hardcoded and cannot be modified. The h Furthermore, the [[Prototype/Entity#selection_box|selection_box]]es are automatically calculated from the bound3 KB (344 words) - 10:43, 21 September 2023
- ...ing on it. An entity's resistances will define exactly how much damage the entity will take off of an arbitrary attack. ...100%, the entity is immune to the damage. This is the only way to have an entity immune to a type of damage, as flat reduction cannot reduce damage beneath5 KB (740 words) - 11:45, 18 May 2024
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].6 KB (733 words) - 10:43, 21 September 2023
- ...with the remote can be used to command the spidertron to follow a specific entity, such as a [[player]] or another [[vehicle]]. ...ertron remotes now allow to add queue commands and a command to follow any entity.2 KB (274 words) - 15:03, 27 November 2020
- | any-entity || Selects all entities. | entity-with-health || Selects entities that are an [[Prototype/EntityWithHealth]].9 KB (1,290 words) - 10:43, 21 September 2023
- |image = rail signal entity506 bytes (45 words) - 10:15, 26 July 2019
- ...oved by [[logistic robot]]s to the nearest storage location, or requesting entity.501 bytes (68 words) - 15:37, 1 October 2020
- ...the item is named raw fish and items take priority for page names over the entity names. Another example of that are the combat robot capsules. -- [[User:Bil388 bytes (59 words) - 08:30, 28 February 2020
- All rail [[Prototype/Entity#collision_box|collision_box]]es are hardcoded and cannot be modified. The h Furthermore, the [[Prototype/Entity#selection_box|selection_box]]es are automatically calculated from the bound3 KB (362 words) - 10:43, 21 September 2023
- |image = stone wall entity612 bytes (58 words) - 20:42, 23 November 2020
- |image=Steel furnace entity598 bytes (55 words) - 12:56, 12 April 2019
- |image = rail chain signal entity522 bytes (46 words) - 10:15, 26 July 2019
- | internal-name || The internal name of the entity. Only use plain text here. | prototype-type || The prototype type of the entity. Only use plain text here.9 KB (1,341 words) - 19:38, 9 October 2019
- |image = lamp entity anim.gif557 bytes (51 words) - 10:15, 26 July 2019
- === My item / entity wont load the sprite I made. === ...Also note that Factorio is only capable of loading png files for icons and entity textures.7 KB (1,108 words) - 20:44, 13 November 2023
- The maximum circuit wire distance for this entity. filename = "__base__/graphics/entity/small-lamp/lamp.png",7 KB (780 words) - 10:43, 21 September 2023
- |image = lab entity anim.gif590 bytes (56 words) - 18:22, 26 November 2020