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  • ...d to and controlled by the [[logistic network|logistic]] and the [[circuit network]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    4 KB (545 words) - 18:03, 31 October 2024
  • * [[Chests]]: the most common form of storage. * [[Chests]]
    2 KB (385 words) - 11:45, 29 September 2023
  • * [[Chests/ru | Сундуки]]: наиболее распространённая ф * [[Chests/ru | Сундуки]]
    5 KB (70 words) - 08:36, 3 March 2021
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and
    24 KB (3,843 words) - 21:32, 23 October 2024
  • * [[Chests/uk|Скрині]]: найпоширеніший вид зберігання * [[Chests/uk|Скрині]]
    5 KB (69 words) - 14:57, 14 July 2023
  • * [[Chests/nl|Kist]]: De meest gebruikte opslagmethode. * [[Chests/nl|Kisten]]
    3 KB (401 words) - 09:50, 13 March 2018
  • * {{L|Chests}}: najczęstsza forma przechowywania przedmiotów. * {{L|Chests}}
    3 KB (476 words) - 10:22, 20 February 2024
  • * [[Chests/de|Kisten]]: die häufigste Form der Lagerung. * {{TransLink|Chests}}
    3 KB (463 words) - 19:20, 5 October 2021
  • * [[Chests/fr|Coffre]] : la forme la plus courante de stockage. * [[Chests/fr|Coffres]]
    3 KB (516 words) - 22:15, 19 July 2021
  • |<code>logistic-network</code>|| Logistic network || Related to roboports and logistic robots. ...twork</code>|| Circuit network || Entities which interact with the circuit network.
    8 KB (1,126 words) - 09:06, 12 November 2023
  • * [[Chests|Chest]] limitations * [[Circuit network]] logic and conditions, as well as wiring
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ** Logistic trash slots * [[Chests]]: The archetypal example of stacks outside the player's inventory; a chest
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. * Fixed bug in electric network splitting in special case when circuit network cables are present.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * {{L|Chests}}: Nějběžnější skladovací prvek. * {{L|Logistic network}}
    2 KB (439 words) - 19:36, 23 December 2017
  • | Flush opened entity specific fluid || Flush fluids from a connected fluid network. | Open logistic gui || Open the logistic networks menu.
    17 KB (2,727 words) - 08:16, 30 August 2024
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. | Boolean. Whether this requester chest can request from buffer chests.
    18 KB (2,626 words) - 12:55, 29 October 2024
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into in
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...|| t || logistic-network || Logistics Network || Related to roboports and logistic robots ...uit-network || Circuit network || Entities which interact with the circuit network.
    10 KB (1,448 words) - 15:57, 15 October 2024
  • ...moved by the robots and the resulting items stored in [[logistic network]] chests or, when a [[personal roboport]] is used, the player's inventory. [[Ghost]] ...e all entities and tiles and place the resulting items in logistic network chests, or the player's inventory when the bots flew from a personal roboport.
    17 KB (2,686 words) - 16:04, 6 June 2024

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