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  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...ork can be complicated, and requires a large amount of resource and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log ...ing transportation. Learning how to manage and maintain upkeep of a larger train network takes time and experience.
    15 KB (2,547 words) - 03:13, 30 October 2018
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log ...transportation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Locomotive]] train schedules
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...inimap''' is located in the top right hand corner of the Factorio display. It includes: ...pane of the minimap shows an overview of the map, centered on the player. It shows the player, other players in view in a multiplayer game, enemy forces
    3 KB (559 words) - 19:20, 1 June 2018
  • * Railway network/Train make-up (broken) * Railway network/Train station/Positions (broken)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] ...een them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting ce
    3 KB (396 words) - 19:02, 28 December 2023
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. * If this is <code>"train-braking-force-bonus"</code>, this modifier is loaded as a [[Types/SimpleMod
    8 KB (906 words) - 10:42, 21 September 2023
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of ...proper direction, if possible. Used by base with the pump, train stop, and train signal.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • * New train overview GUI * Train stop limit
    7 KB (896 words) - 18:58, 24 September 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...ount of items on a transport belt can be deceptively high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter
    2 KB (385 words) - 11:45, 29 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • '''Note:''' The default group cannot be removed, but it can be edited. ...that belong together. Use searches like 'research', 'craft', 'blueprint', 'train', 'station', 'signal', 'combinator', 'deconstruct'.
    6 KB (910 words) - 18:33, 11 December 2020
  • * "train-layer" ..._layer()</code> from the above linked library. If the library is not used, it is recommended start at the higher layers because the base game will take f
    3 KB (440 words) - 10:42, 21 September 2023
  • * Fixed crash when train destroyed another wagon / locomotive. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • | Large due to train stations and bends. There is a difference in using [https://forums.factorio ...with deadlocks/gridlocks, if not optimized, using chain signals. Optimize train stations: connect either with belts (complex) or with logistic bots (recomm
    13 KB (2,172 words) - 15:59, 19 January 2021

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