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  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] ...lo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets. The expected rel
    3 KB (396 words) - 19:02, 28 December 2023
  • Extra extra! Read all about it! ...ing Military science packs, and late game production and high tech science packs.
    5 KB (640 words) - 18:27, 11 December 2020
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...]] and a pair of copper cables is crafted with a [[copper plate]]. Hence, it requires the hand-crafting of 3 items (a pair of wood, a pair of copper cab | rowspan="2" | {{User:Technical_13/Template:Crafted item|Science pack 1|10}}
    14 KB (1,849 words) - 12:07, 28 February 2019
  • Items with a "durability". Used for [[science pack]]s. is applied to a tool with 2 remaining durability out of 8 it will be displayed as
    2 KB (294 words) - 10:43, 21 September 2023
  • ** [[Roboport]] (filtered for robots and repair packs only) ...rcuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...inimap''' is located in the top right hand corner of the Factorio display. It includes: ...ar is the same regardless of whether the research costs 10 or 1000 science packs.
    3 KB (559 words) - 19:20, 1 June 2018
  • * +100% durability on consumable items (repair packs, science packs) It is also more optimal to improve quality on the lead-up to the target output
    4 KB (597 words) - 15:26, 6 December 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...rate]] how you want to. Some things make the game easier while others make it harder. ...reasonable proximity of each other; the farther apart they are, the harder it will be to use them together.
    22 KB (3,414 words) - 13:07, 6 March 2018
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,730 words) - 15:20, 19 April 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to ...r of science packs needed for one research unit in addition to the science packs for the number of research units that can be completed during one full inse
    20 KB (2,989 words) - 01:09, 30 May 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...ng a giant factory from the ground up and then having to refactor parts of it. ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    19 KB (3,068 words) - 11:07, 3 May 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    24 KB (3,811 words) - 04:47, 15 June 2024
  • * Fixed the bug of the incorrect usage of science pack in some cases. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023

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