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  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ctor]]s, [[:Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s. ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to
    20 KB (2,989 words) - 01:09, 30 May 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...unknown key error if you are looking for the <code>title</code> key, since it is the <code>title&nbsp;</code> key. ...res in the localised text if the location where the text is shown supports it, e.g. in the chat, prototype names and prototype tooltips.
    13 KB (1,908 words) - 10:41, 5 February 2024
  • * +10% turret range It is also more optimal to improve quality on the lead-up to the target output
    4 KB (597 words) - 15:26, 6 December 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    21 KB (3,258 words) - 16:39, 24 May 2024
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • * Fixed bug with car being damaged by shooting shotgun while driving it. ...r putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...earch repeating/infinite technologies - such as mining productivity or gun turret damage.
    6 KB (839 words) - 10:11, 28 April 2023
  • ...ded as a basic perimeter of stone walls & gates with groups of three [[gun turret]]s, all of which can be repaired & picked up by players. The perimeter will ...equivalents, for example, refined flammables enhances both [[flamethrower turret]] and the [[flamethrower]]. Other differences to researched upgrades includ
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Fixed map editor crash when displaying enemy turret entity info. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ** Change the way it works * [[Flamethrower turret]]
    7 KB (896 words) - 18:58, 24 September 2023
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), so spitters are effectively more potent against the play
    22 KB (3,224 words) - 15:45, 7 December 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...kytují se ve třech druzích: Kousači, Plivači a Červi. Druhy lze dále rozlišit podle čtyř (u červů tří) stádií vývoje a tudíž síly. {{Achievement|it-stinks-and-they-dont-like-it}}
    12 KB (1,855 words) - 16:59, 28 March 2019
  • ...ont également transférées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personn ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022

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