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  • ...[ghost]]s of them elsewhere for future placement, either by [[construction robot]]s or the player. [[Blueprint]]s are essentially saved copies that can be s ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ayer/ru|игрока]], чтобы транспорт автоматически восполнял нужды [[logistic robot/ru|транспортными дронами]]. ..."> "Than maybe he felt FFF was too short that week, so he made the gif and it was not touched ever since" </span> ''[https://forums.factorio.com/viewtopi
    7 KB (162 words) - 15:37, 27 November 2020
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...endet werden, oder, was häufiger der Fall ist, an {{TransLink|Construction robot}} zur automatischen Fertigstellung übergeben werden. {{Achievement|you-are-doing-it-right}}
    7 KB (982 words) - 17:51, 5 March 2022
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • ...іщення частин фабрики або, що більш поширено, дати завдання [[construction robot/uk|будівельним роботам]] для автоматичної {{Achievement|you-are-doing-it-right}}
    11 KB (170 words) - 13:55, 14 February 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • **** [[Prototype/LogisticContainer]] '''logistic-container''' **** [[Prototype/CombatRobot]] '''combat-robot'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ayer}}-Inventar, so dass das Fahrzeug automatisch von {{TransLink|Logistic robot}}n versorgt wird. ...: "Than maybe he felt FFF was too short that week, so he made the gif, and it was not touched ever since"("Dann hatte er vielleicht das Gefühl, dass FFF
    5 KB (673 words) - 19:21, 21 May 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots]] cre
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules (unlock ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024

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