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- [[File:Technology tree.png|thumb|right|280px|Der Technologiebaum - Zum Vergrößern anklicken ! Technology !! Science Packs !! F+1 !! P[F+1] !! P[N] !! Bonus11 KB (1,425 words) - 20:45, 1 October 2021
- [[File:Technology tree.png|thumb|right|700px|기술 지도 − 클릭하여 확대하기]]9 KB (550 words) - 15:30, 14 July 2020
- * Fixed the bug of the incorrect steel processing technology (not reloaded by migration). * Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using12 KB (1,745 words) - 14:47, 24 September 2023
- * Enabled the Advanced chemistry technology in the 4th campaign level that is needed to finish the level. * Show mod(s) that added/changed item/entity/technology in the tooltip (For other than vanilla content).14 KB (2,085 words) - 14:48, 24 September 2023
- * [[Prototype/Technology]] '''technology'''12 KB (901 words) - 19:40, 25 September 2023
- {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar]11 KB (1,613 words) - 08:43, 12 May 2020
- | Open technology gui || Open the tech tree GUI. | Set research finished stops game || Set whether the technology tree opens automatically after finishing a research.17 KB (2,727 words) - 08:16, 30 August 2024
- [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand11 KB (1,493 words) - 17:17, 11 March 2023
- * technology-slot-level-font == {{Prototype page|technology}} ==84 KB (4,770 words) - 23:58, 18 May 2024
- [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис17 KB (798 words) - 12:13, 14 July 2023
- * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.18 KB (2,681 words) - 14:48, 24 September 2023
- open-technology-gui previous-technology9 KB (1,124 words) - 10:42, 21 September 2023
- ...io. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...[[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.12 KB (1,690 words) - 18:59, 24 September 2023
- * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.25 KB (3,880 words) - 14:48, 24 September 2023
- ...2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]7 KB (930 words) - 11:00, 27 September 2024
- * Fixed crash when restarting the game with technology GUI opened.5 KB (692 words) - 14:47, 24 September 2023
- | Toggle technology screen | Select previous technology17 KB (2,389 words) - 19:14, 24 September 2023
- * Updated recipe tooltip for assembling machine output and technology window.9 KB (1,459 words) - 14:48, 24 September 2023
- ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]44 KB (1,284 words) - 15:03, 23 September 2024
- ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched.7 KB (875 words) - 15:58, 5 May 2024