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- * technology-slot-level-font == {{Prototype page|technology}} ==84 KB (4,770 words) - 23:58, 18 May 2024
- {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar]11 KB (1,613 words) - 08:43, 12 May 2020
- [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис17 KB (798 words) - 12:13, 14 July 2023
- [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand11 KB (1,493 words) - 17:17, 11 March 2023
- * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.25 KB (3,880 words) - 14:48, 24 September 2023
- ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology] ...nlocked by mining an entity or crafting specific items. For example, a new technology called Steam Power will unlock [[Steam engine]] and related buildings after22 KB (3,487 words) - 03:49, 1 June 2024
- * Fixed searching in the technology GUI wouldn't work in some cases. ([https://forums.factorio.com/35825 more]) * Fixed unresearchable gates technology in New hope campaign level 1. ([https://forums.factorio.com/35224 more])42 KB (6,017 words) - 14:46, 24 September 2023
- * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.80 KB (11,528 words) - 14:46, 24 September 2023
- * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Technology prototypes now have optional integer property "icon_size". Default value fo100 KB (14,717 words) - 14:46, 24 September 2023
- * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.237 KB (33,800 words) - 14:47, 24 September 2023
- * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.202 KB (28,568 words) - 10:09, 31 May 2024
- * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v ** Map generator, Technology list, Removed content window, Finished game window (kill counts), Debug set41 KB (6,360 words) - 14:46, 24 September 2023