Infinite research breakpoints
While infinite research technologies can be leveled forever, there are certain breakpoints that provide a notable benefit by reaching a practical cap or greatly conserving resources. These may be important factory goals.
Productivity
| Technology | Interesting breakpoints |
|---|---|
| Processing unit productivity |
Level 13: Electromagnetic plant filled with legendary productivity modules reaches the 300% productivity cap. |
| Low density structure productivity |
Level 15: Foundry filled with legendary productivity modules reaches the 300% productivity cap. |
| Steel plate productivity |
Level 15: Foundry filled with legendary productivity modules reaches the 300% productivity cap. |
| Plastic bar productivity |
Level 10: Cryogenic plant filled with legendary productivity modules reaches the +300% productivity cap. |
| Rocket fuel productivity |
Level 10: Cryogenic plant filled with legendary productivity modules reaches the +300% productivity cap. |
| Rocket part productivity |
Level 20: Rocket silo filled with legendary productivity modules reaches the +300% productivity cap. |
| Mining productivity |
|
Combat
| Technology | Interesting breakpoints |
|---|---|
| Physical projectile damage |
Level 1: Gun turrets loaded with firearm magazines kill basic biters in 3 shots instead of 4; greatly conserves iron plates. |
| Stronger explosives |
Level 2: Grenades destroy trees in one hit. |
| Laser weapons damage |
Level 11: Laser turrets destroy small asteroids in one damage cycle. |
| Railgun damage |
Level 2: Railguns destroy all asteroid sizes in one shot; conserves ammo. |
| Artillery shell damage |
Level 9: Artillery shells defeat Nauvis spawners and Behemoth worms in one hit; conserves shells. |