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Lab research speed (research)

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Lab research speed (research).png
Lab research speed

Cost

Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
100

Prototype type

technology

Internal name

research-speed-1

Required technologies

Automation 2 (research).png
2

Allows

Lab research speed (research).png
2-6

Boosts the researching speed of labs.

Technology Cost Effects Cumulative
effect
Lab research speed (research).png
1
Lab research speed 1
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 100
20% 20%
Lab research speed (research).png
2
Lab research speed 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 200
30% 50%
Lab research speed (research).png
3
Lab research speed 3
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
X 250
40% 90%
Lab research speed (research).png
4
Lab research speed 4
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
X 500
50% 140%
Lab research speed (research).png
5
Lab research speed 5
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
X 500
50% 190%
Lab research speed (research).png
6
Lab research speed 6
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
High tech science pack.png
1
X 500
60% 250%

Production Requirements

Calculating the number of science packs needed per second is straightforward:

  • Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
  • Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)

Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:

  • ACT = 30 / ((140 / 100) + 1)
    • ==> 30 / (1.4 + 1)
    • ==> 30 / 2.4 = 12.5 seconds, adjusted cycle time
  • PPS = 1 / (12.5 / 10)
    • ==> 1 / 1.25 = 0.8 Science per second

This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.

For endgame, per lab (so multiply the number of labs you have by these numbers!) here are the science/second needs:

Research Bonus Cycle Time  Science packs per second (1 lab)
140 30 0.08
140 60 0.04
190 30 0.096667
190 60 0.483333
250 30 0.116667
250 60 0.058333

See also