Lab research speed (research)
| Lab research speed (research) |
|
Cost |
|
| ✖ 100 | |
|
Prototype type |
|
|
Internal name |
research-speed-1 |
|
Required technologies |
|
|
Allows |
|
Boosts the researching speed of labs.
| Technology | Cost | Effects | Cumulative effect |
|---|---|---|---|
| Lab research speed 1 | X 100 | 20% | 20% |
| Lab research speed 2 | X 200 | 30% | 50% |
| Lab research speed 3 | X 250 | 40% | 90% |
| Lab research speed 4 | X 500 | 50% | 140% |
| Lab research speed 5 | X 500 | 50% | 190% |
| Lab research speed 6 | X 500 | 60% | 250% |
Production Requirements
Calculating the number of science packs needed per second is straightforward:
- Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
- Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)
Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:
- ACT = 30 / ((140 / 100) + 1)
- ==> 30 / (1.4 + 1)
- ==> 30 / 2.4 = **12.5 seconds, adjusted cycle time**
- PPS = 1 / (12.5 / 10)
- ==> 1 / 1.25 = **0.8 Science per second**
This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.