Processing unit productivity (research): Difference between revisions
Jump to navigation
Jump to search
standard table for tech cost |
fix copy paste error |
||
Line 7: | Line 7: | ||
! Technology !! Cost !! Effects | ! Technology !! Cost !! Effects | ||
|- | |- | ||
| {{Icontech|Processing unit productivity (research)|1}} | | {{Icontech|Processing unit productivity (research)|1}} Processing unit productivity 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Production science pack|1}} {{Icon|Electromagnetic science pack|1}} <big>X {{Key|1000 × 1.5<sup>(Level)</sup>}}</big><br/>(eg. 1500 for level 1, 2250 for level 2, 3375 for level 3) || 10% per level | ||
|} | |} | ||
Revision as of 13:25, 21 February 2025
Processing unit productivity (research) |
Cost |
|
✖ 1500 | |
Prototype type |
|
Internal name |
processing-unit-productivity |
Required technologies |
|
Allows |
|
Space Age expansion exclusive feature.
Processing unit productivity applies an additional productivity bonus to machines when they craft processing units (but not when using recycler recipes to produce them). Even level gives +10% productivity.
Technology | Cost | Effects |
---|---|---|
Processing unit productivity 1 | (eg. 1500 for level 1, 2250 for level 2, 3375 for level 3) |
X 1000 × 1.5(Level)10% per level |
Note that the 300% productivity limit does apply to this technology. It can be researched past level 30, but it will have no practical effect.