Biter egg handling (research): Difference between revisions
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Iridium235 (talk | contribs) m No longer a stub |
Clarified that the game doesn't have an option to disable biters. Only mods can do that. |
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'''Biter egg handling''' is a requirement for other technologies such as the [[Biolab (research)|biolab]], making [[Overgrowth_soil_(research)|overgrowth soil]], and [[productivity module 3 (research)|productivity module 3s]]. | '''Biter egg handling''' is a requirement for other technologies such as the [[Biolab (research)|biolab]], making [[Overgrowth_soil_(research)|overgrowth soil]], and [[productivity module 3 (research)|productivity module 3s]]. | ||
One [[Enemies#Biters|biter nest]] is required to be captured for this research, and since this research is required to win the game, | One [[Enemies#Biters|biter nest]] is required to be captured for this research, and since this research is required to win the game, using a mod to disable biters (rather than using "no enemies" mode, which stops nests from generating enemies) makes the game '''impossible''' to beat. | ||
== History == | == History == | ||
{{History|2.0.7| | {{History|2.0.7| |
Revision as of 14:34, 18 January 2025
Biter egg handling (research) |
Researched by |
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Capture any spawner. |
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Prototype type |
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Internal name |
biter-egg-handling |
Required technologies |
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Allows |
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Space Age expansion exclusive feature.
Biter egg handling is a requirement for other technologies such as the biolab, making overgrowth soil, and productivity module 3s.
One biter nest is required to be captured for this research, and since this research is required to win the game, using a mod to disable biters (rather than using "no enemies" mode, which stops nests from generating enemies) makes the game impossible to beat.