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Equipment modules: Difference between revisions

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(Armor no longer has durability in vanilla)
(Updated to 2.0.10)
 
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{{Disambiguation}}
{{Disambiguation}}


Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.
Equipment modules can be added to [[modular armor]], [[power armor]], [[power armor MK2]] and [[mech armor]] and give the player various bonuses.


The only vehicle that can make use of equipment modules is the [[spidertron]].
The only vehicles that can make use of equipment modules are the [[tank]] and the [[spidertron]].


Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences.
Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences.
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The following modules are available:
The following modules are available:


* {{imagelink|Belt immunity equipment}}
* {{imagelink|Exoskeleton}}
* {{imagelink|Exoskeleton}}
* {{imagelink|Belt immunity equipment}}
* {{imagelink|Personal battery}}
* {{imagelink|Personal battery}}
* {{imagelink|Personal battery MK2}}
* {{imagelink|Personal battery MK2}}
* {{imagelink|Discharge defense}}
* {{imagelink|Personal battery MK3}}
* {{imagelink|Personal roboport}}
* {{imagelink|Personal roboport MK2}}
* {{imagelink|Toolbelt equipment}}
* {{imagelink|Energy shield}}
* {{imagelink|Energy shield}}
* {{imagelink|Energy shield MK2}}
* {{imagelink|Energy shield MK2}}
* {{imagelink|Nightvision}}
* {{imagelink|Nightvision}}
* {{imagelink|Personal laser defense}}
* {{imagelink|Personal laser defense}}
* {{imagelink|Personal roboport}}
* {{imagelink|Discharge defense}}
* {{imagelink|Personal roboport MK2}}
* {{imagelink|Discharge defense remote}}
* {{imagelink|Portable solar panel}}
* {{imagelink|Portable fission reactor}}
* {{imagelink|Portable fusion reactor}}
* {{imagelink|Portable fusion reactor}}
* {{imagelink|Portable solar panel}}

Latest revision as of 19:42, 25 October 2024

Electronics (research).png
Multiple pages share the title or description of "Equipment modules".
They are listed below.

Equipment modules can be added to modular armor, power armor, power armor MK2 and mech armor and give the player various bonuses.

The only vehicles that can make use of equipment modules are the tank and the spidertron.

Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.

Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

All modules have their own technology that must be researched before they can be crafted. The following modules are available: