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== Mechanics ==
== Mechanics ==
=== Spoilage ===
=== Spoilage ===
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]].{{SA}} This process is inevitable and cannot be stopped.
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]],{{SA}} with a few exceptions. This process is inevitable and cannot be stopped.


The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.
The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.
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The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.  
The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.  


Spoilable items are used as ingredients in a few non-spoilable items, such as the biochamber. In these, the freshness value of the ingredients do not matter in the product being produced.  
Spoilable items are used as ingredients in a few non-spoilable items, such as the [[biochamber]]{{SA}}. In these, the freshness value of the ingredients do not matter in the product being produced.  


{| class="wikitable"
{| class="wikitable"
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! Item !! Time !! Special effect on spoiling
! Item !! Time !! Special effect on spoiling
|-
|-
| Agricultural science pack || ||
| {{imagelink|Agricultural science pack|space-age=yes}} || 1 hour ||
|-
|-
| Biter egg || || Spawns a big biter
| {{imagelink|Biter egg|space-age=yes}} || 30 minute || Spawns a Big Biter
|-
|-
| Pentapod egg || || Spawns a wriggler
| {{imagelink|Bioflux|space-age=yes}} || 2 hours ||
|-
| {{imagelink|Copper bacteria|space-age=yes}} || 1 minute || Turns into [[copper ore]]
|-
| {{imagelink|Raw fish}} || 2 hours, 5 minutes, 50 seconds ||
|-
| {{imagelink|Iron bacteria|space-age=yes}} || 1 minute || Turns into [[iron ore]]
|-
| {{imagelink|Jellynut|space-age=yes}} || 1 hour ||
|-
| {{imagelink|Nutrients|space-age=yes}} || 5 minutes ||
|-
| {{imagelink|Pentapod egg|space-age=yes}} || 15 minutes || Spawns a wriggler
|-
| {{imagelink|Yumako|space-age=yes}} || 1 hour ||
|-
| {{imagelink|Yumako mash|space-age=yes}} || 3 minutes ||
|-
| {{imagelink|Jelly|space-age=yes}} || 4 minutes ||
|-
|-
| ''Please add to this list'' ||  ||
|}
|}



Revision as of 23:37, 21 October 2024

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Space Age expansion exclusive feature.

Gleba preview.png

Gleba is a moist, agricultural planet with fungal hills and swampy lowlands.

It is home to the pentapods, spider-like enemies who are attracted to the scent of biological processing.

Exclusive Items

The following items are unlocked on Gleba:

Mechanics

Spoilage

Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into spoilage, with a few exceptions. This process is inevitable and cannot be stopped.

The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.

When crafting with spoilable items, the end product will inherit its freshness value from its ingredients. For example, if you craft an item from a 20% spoiled ingredient, the product will also be 20% spoiled.

The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.

Spoilable items are used as ingredients in a few non-spoilable items, such as the biochamber. In these, the freshness value of the ingredients do not matter in the product being produced.

Spoilable Item Times
Item Time Special effect on spoiling
Agricultural science pack.png
Agricultural science pack
1 hour
Biter egg.png
Biter egg
30 minute Spawns a Big Biter
Bioflux.png
Bioflux
2 hours
Copper bacteria.png
Copper bacteria
1 minute Turns into copper ore
Raw fish.png
Raw fish
2 hours, 5 minutes, 50 seconds
Iron bacteria.png
Iron bacteria
1 minute Turns into iron ore
Jellynut.png
Jellynut
1 hour
Nutrients.png
Nutrients
5 minutes
Pentapod egg.png
Pentapod egg
15 minutes Spawns a wriggler
Yumako.png
Yumako
1 hour
Yumako mash.png
Yumako mash
3 minutes
Jelly.png
Jelly
4 minutes

See also

History