Archive:Bullet damage (research)/zh: Difference between revisions
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* {{L|Technologies}} | * {{L|Technologies}} | ||
* {{ | * [[Archive:Bullet shooting speed (research)/zh|{{Translation|Bullet shooting speed (research)}}]] | ||
{{TechNav}} | {{TechNav}} |
Latest revision as of 14:15, 3 October 2024
Bullet damage (research)/zh has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
子弹伤害 |
花费 |
|
✖ 50 | |
原型类型 |
|
内部名称 |
bullet-damage-1 |
前置科技 |
|
解锁研究项目 |
|
子弹伤害影响着手枪,冲锋枪,机枪炮塔以及防御无人机胶囊的伤害。
科技 | 花费 | 效果 | 累积效果 |
---|---|---|---|
子弹伤害 1 | ✖ 50 | 10% | 10% |
子弹伤害 2 | ✖ 100 | 10% | 20% |
子弹伤害 3 | ✖ 100 | 20% | 40% |
子弹伤害 4 | ✖ 200 | 20% | 60% |
子弹伤害 5 | ✖ 200 | 20% | 80% |
子弹伤害 6 | ✖ 300 | 40% | 120% |
子弹伤害 7 - ∞ | (7级为1000,8级为2000,9级为4000,以此类推) |
✖ (1000 × 2(等级-7))每级增加40% | 120% + 40% × (等级 - 6) |