Prototype/Reactor: Difference between revisions

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(Created page with "== Basics == A reactor. Extends Prototype/EntityWithHealth. == Mandatory properties == This prototype inherits all the properties from Prototype/Ent...")
 
(Added prototype type to page)
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== Basics ==
== Basics ==
Prototype type: '''reactor'''
A [[nuclear reactor|reactor]]. Extends [[Prototype/EntityWithHealth]].
A [[nuclear reactor|reactor]]. Extends [[Prototype/EntityWithHealth]].



Revision as of 16:27, 21 January 2019

Basics

Prototype type: reactor

A reactor. Extends Prototype/EntityWithHealth.

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

connection_patches_connected

Type: Types/SpriteVariations

Must have 12 variations.

connection_patches_disconnected

Type: Types/SpriteVariations

Must have 12 variations.

working_light_picture

Type: Types/Sprite

heat_buffer

Type: Types/HeatBuffer

burner

Type: Types/EnergySource

Must be a burner energy source.

consumption

Type: Types/Energy

Optional properties

lower_layer_picture

Type: Types/Sprite

picture

Type: Types/Sprite

light

Type: Types/LightDefinition

meltdown_action

Type: Types/Trigger

The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.

neighbour_bonus

Type: Types/double

Default: 1

neighbour_collision_increase

Type: Types/double

Default: 0.25

The collision box of a reactor is increased by this on the sides where it connects to another reactor.