Archive:Bullet shooting speed (research): Difference between revisions
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(same multiplication sign as infobox, please) |
m (missed one) |
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! Technology !! Cost !! Effects !! Cumulative <br/>effect | ! Technology !! Cost !! Effects !! Cumulative <br/>effect | ||
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| {{Icontech|Bullet shooting speed (research)|1}} Bullet shooting speed 1 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} <big> | | {{Icontech|Bullet shooting speed (research)|1}} Bullet shooting speed 1 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} ✖ <big>50</big> || 10% || 10% | ||
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| {{Icontech|Bullet shooting speed (research)|2}} Bullet shooting speed 2 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} ✖ <big>100</big> || 20% || 30% | | {{Icontech|Bullet shooting speed (research)|2}} Bullet shooting speed 2 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} ✖ <big>100</big> || 20% || 30% |
Revision as of 15:51, 29 April 2018
Bullet shooting speed |
Cost |
|
✖ 50 | |
Prototype type |
|
Internal name |
bullet-speed-1 |
Required technologies |
|
Allows |
|
The Bullet shooting speed technologies affects firerate of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet shooting speed 1 | ✖ 50 | 10% | 10% |
Bullet shooting speed 2 | ✖ 100 | 20% | 30% |
Bullet shooting speed 3 | ✖ 100 | 20% | 50% |
Bullet shooting speed 4 | ✖ 200 | 30% | 80% |
Bullet shooting speed 5 | ✖ 200 | 30% | 110% |
Bullet shooting speed 6 | ✖ 400 | 40% | 150% |