Equipment modules: Difference between revisions
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Bonuses stack and can be combined with each other to suit the wearer's personal preferences. | Bonuses stack and can be combined with each other to suit the wearer's personal preferences. | ||
Modules take up a certain amount of space in armor and some consume energy. | Modules take up a certain amount of space in armor and some consume energy. | ||
Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise. Modules will be lost if the armor's durability reaches 0 and is destroyed. | |||
Equipment modules can be used by placing them in the grid that opens by right clicking the armor. | Equipment modules can be used by placing them in the grid that opens by right clicking the armor. |
Revision as of 13:35, 23 April 2018
Equipment modules can be added to modular armor, power armor and power armor MK2 and give the player various bonuses. Bonuses stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.
Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise. Modules will be lost if the armor's durability reaches 0 and is destroyed.
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
All modules have their own technology that must be researched before they can be crafted. The following modules are available: