Equipment modules: Difference between revisions
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(corrected reader tense) |
m (alphabetical ordered list and added personal roboports) |
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Line 12: | Line 12: | ||
* [[Battery MK1]] | * [[Battery MK1]] | ||
* [[Battery MK2]] | * [[Battery MK2]] | ||
* [[ | * [[Discharge defense]] | ||
* [[Energy shield]] | * [[Energy shield]] | ||
* [[Energy shield MK2]] | * [[Energy shield MK2]] | ||
* [[Night vision]] | * [[Night vision]] | ||
* [[Personal laser defense]] | * [[Personal laser defense]] | ||
* [[ | * [[Personal roboport]] | ||
* [[Personal roboport MK2]] | |||
* [[Portable fusion reactor]] | |||
* [[Portable solar panel]] |
Revision as of 10:50, 10 May 2017
Equipment modules can be added to modular armor, power armor and power armor MK2 and give the player various bonuses. Bonuses stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
All modules have their own technology that must be researched before they can be crafted. The following modules are available: