Fast transport belt: Difference between revisions
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[[File:Fast_Transport_belt_layout1.jpg|right|top|thumb|300px|Input:{{icon|iron plate|11.5}} / per game second. Output: {{icon|fast transport belt|1}} / per game second.]] | [[File:Fast_Transport_belt_layout1.jpg|right|top|thumb|300px|Input:{{icon|iron plate|11.5}} / per game second. Output: {{icon|fast transport belt|1}} / per game second.]] | ||
== History == | |||
{{history|0.13.0| | |||
* Transport belt is now connectible to the [[circuit network]]. | |||
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}} | |||
{{history|0.12.0| | |||
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | |||
* Optimised the transport belt movement.}} | |||
{{history|0.11.9| | |||
* Items marked for deconstruction cannot be moved by belts anymore. | |||
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}} | |||
{{history|0.11.0| | |||
* Fast/express belts are now made from the slower variants.}} | |||
{{history|0.9.7| | |||
* Belts to be deconstructed no longer accept items. }} | |||
{{history|0.9.6| | |||
* New transport belt graphics. }} | |||
{{history|0.9.0| | |||
* Small optimisation. }} | |||
{{history|0.7.1| | |||
* [[Express transport belt]] now takes 15 [[Iron gear wheel]]s to craft. }} | |||
{{history|0.6.0| | |||
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }} | |||
{{history|0.5.0| | |||
* Better movement on transport belts in turns and crossings. }} | |||
{{history|0.2.8| | |||
* Cross connections of transport belt of the same type are disabled. }} | |||
{{history|0.2.2| | |||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}} | |||
{{history|0.2.1| | |||
* Small optimisation. }} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
Revision as of 18:50, 22 October 2016
The Fast transport belt is a faster variant of the Basic transport belt. It's available when Logistics 2 has been researched. Its behaviour is exactly the same as the Basic transport belt at double speed.
See Belt transport system for more general information about transport belts.
Properties
Type | Max. throughput (Items per game-second) | Speed (Tiles per game-second) | Max. density (Items per tile) | Required technologies |
---|---|---|---|---|
Fast transport belt | 26.786* | 3.75* | 7.143* | Logistics 2 |
- experimental value: See Transport belt experiments for more detailed information.
File:Fast Transport belt layout1.jpg / per game second. Output: / per game second.
History
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.7.1:
- Express transport belt now takes 15 Iron gear wheels to craft.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced