User:Thrawcheld/Primary resources: Difference between revisions

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"Raw" resources: standard interpretation of "raw"
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"Raw" resources: Vulcanus, up to blue
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=="Raw" resources==
=="Raw" resources==
What constitutes a "raw" resource can be construed differently between surfaces. The standard interpretation treats something as "raw" if its default recipe is made in a furnace, refinery, chemical plant, foundry or biochamber, or is a raw resource on Nauvis. Here we interpret it as anything that can be extracted automatically from a natural source on the same surface. The table below indicates raw resources (in this sense) needed for science packs. Everything assumes no productivity, except on Vulcanus and Gleba where inherent productivity of (respectively) foundries and biochambers are taken into account. "N/A" indicates the pack cannot be made on that surface without imports. "?" for water denotes a variable quantity depending on how much cracking is done.
What constitutes a "raw" resource can be construed differently between surfaces. The standard interpretation treats something as "raw" if its default recipe is made in a furnace, refinery, chemical plant, foundry or biochamber, or is a raw resource on Nauvis. Here we interpret it as anything that can be extracted automatically from a natural source on the same surface. The table below indicates raw resources (in this sense) needed for science packs. "N/A" indicates the pack cannot be made on that surface without imports. "?" for water denotes a variable quantity depending on how much cracking is done.
* Nauvis: iron ore, copper ore, stone, coal, crude oil, uranium ore, water.
* Nauvis: iron ore, copper ore, stone, coal, crude oil, uranium ore, water.
** "Crude oil" assumes maximum production from cracking; when heavier oils are consumed in other processes, more crude will be needed.
** "Crude oil" assumes maximum production from cracking; when heavier oils are consumed in other processes, more crude will be needed.
** Water is not calculated since it depends on how much cracking is needed. It's inexhaustible anyway so it doesn't matter. The only constraint is the throughput of pumps, which is usually not a problem.
** Water is not calculated since it depends on how much cracking is needed. It's inexhaustible anyway so it doesn't matter. The only constraint is the throughput of pumps, which is usually not a problem.
* Vulcanus: lava, calcite, sulfuric acid, coal, tungsten ore.
* Vulcanus: lava, calcite, sulfuric acid, coal, tungsten ore.
** Were take the inherent productivity of foundries into account.
** We additionally count stone as a raw resource since it's a byproduct of molten metal production, meaning it's available essentially for free; usually you have a lot of surplus that just gets thrown away.
** We additionally count stone as a raw resource since it's a byproduct of molten metal production, meaning it's available essentially for free; usually you have a lot of surplus that just gets thrown away.
** The "Molten" column treats molten metals as raw resources.
* Fulgora: scrap products, heavy oil.
* Fulgora: scrap products, heavy oil.
** To calculate production of various products from scrap it is not valid to simply add the figures together. The proper figure is the maximum needed for any intermediate recycling product. We assume all batteries are from scrap.
** To calculate production of various products from scrap it is not valid to simply add the figures together. The proper figure is the maximum needed for any intermediate recycling product. We assume all batteries are from scrap.
** Coal cannot be obtained on Fulgora even with synthesis, so there is no entry for military science, which requires coal to make grenades. Other coal products (i.e. plastic, red/blue circuits, LDS) can be obtained from scrap.
** Coal cannot be obtained on Fulgora even with synthesis, so there is no entry for military science, which requires coal to make grenades. Other coal products (i.e. plastic, red/blue circuits, LDS) can be obtained from scrap.
* Gleba: stone, jellynut, yumako, water.
* Gleba: stone, jellynut, yumako, water.
** We take the inherent productivity of biochambers into account. We assume metal products come from furnaces and assemblers, though it's more efficient to use foundries.
* Aquilo: No entry since every pack requires resources you can't get there. Even its own pack requires imports from Fulgora.
* Aquilo: No entry since every pack requires resources you can't get there. Even its own pack requires imports from Fulgora.


{| class="wikitable"
{| class="wikitable"
! rowspan="3" | Type !! rowspan="2" | Recipe !! colspan="5" | Raw
! rowspan="3" | Type !! rowspan="3" | Recipe !! colspan="6" | Raw
|-
|-
! rowspan="2" | Nauvis !! rowspan="2" | Vulcanus !! Fulgora !! rowspan="2" | Gleba
! rowspan="2" | Nauvis !! colspan="2" | Vulcanus !! colspan="2" | Fulgora !! rowspan="2" | Gleba
|-
|-
! Intermediates !! Scrap
! Molten !! Raw !! Intermediates !! Scrap
|-
|-
| {{imagelink|Automation science pack}}
| {{imagelink|Automation science pack}}
| {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}}
| {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}}
| {{icon|Time|5.5}} {{icon|iron ore|2}} {{icon|copper ore|1}}
| {{icon|Time|5.5}} {{icon|iron ore|2}} {{icon|copper ore|1}}
| {{icon|molten iron|6.67}} {{icon|molten copper|6.67}}
| {{icon|lava|26.66}} {{icon|calcite|0.0533}}
|-
|-
| {{imagelink|Logistic science pack}}
| {{imagelink|Logistic science pack}}
| {{icon|Time|6}} + {{icon|Transport belt|1}} + {{icon|Inserter|1}} → {{icon|Logistic science pack|1}}
| {{icon|Time|6}} + {{icon|Transport belt|1}} + {{icon|Inserter|1}} → {{icon|Logistic science pack|1}}
| {{icon|Time|8.75}} {{icon|iron ore|5.5}} {{icon|copper ore|1.5}}
| {{icon|Time|8.75}} {{icon|iron ore|5.5}} {{icon|copper ore|1.5}}
| {{icon|molten iron|33.3}} {{icon|molten copper|5}}
| {{icon|lava|51}} {{icon|calcite|0.102}}
|-
|-
| {{imagelink|Military science pack}}
| {{imagelink|Military science pack}}
| {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} → {{icon|Military science pack|2}}
| {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} → {{icon|Military science pack|2}}
| {{icon|Time|23}} {{icon|Iron ore|14}} {{icon|Copper ore|5}} {{icon|Coal|10}} {{icon|Stone|10}}
| {{icon|Time|23}} {{icon|Iron ore|14}} {{icon|Copper ore|5}} {{icon|Coal|10}} {{icon|Stone|10}}
| {{icon|molten iron|40}} {{icon|molten copper|16.67}} {{icon|coal|5}} {{icon|stone|10}}
| {{icon|lava|75.2}} {{icon|calcite|0.1504}} {{icon|stone|10}}
|-
|-
| {{imagelink|Chemical science pack}}
| {{imagelink|Chemical science pack}}
| {{icon|Time|24}} + {{icon|Sulfur|1}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} → {{icon|Chemical science pack|2}}
| {{icon|Time|24}} + {{icon|Sulfur|1}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} → {{icon|Chemical science pack|2}}
| {{icon|Time|52.5}} {{icon|Iron ore|22}} {{icon|Copper ore|15}} {{icon|Coal|3}} {{icon|Crude oil|48.6}} {{icon|water|?}}
| {{icon|Time|52.5}} {{icon|Iron ore|22}} {{icon|Copper ore|15}} {{icon|Coal|3}} {{icon|Crude oil|48.6}} {{icon|water|?}}
| {{icon|molten iron|40}} {{icon|molten copper|50}} {{icon|coal|16.43}} {{icon|sulfuric acid|154.1}} {{icon|calcite|0.154}}
| {{icon|lava|120}} {{icon|coal|16.43}} {{icon|sulfuric acid|154.1}} {{icon|calcite|0.39}}
|-
|-
| {{imagelink|Production science pack}}
| {{imagelink|Production science pack}}

Revision as of 15:19, 3 March 2025

All primary resources (obtainable directly in the world)

Resource Nauvis Space platform Vulcanus Fulgora Gleba Aquilo
Wood From trees. Can be farmed after visiting Gleba. Mostly useless after the early game except to craft the combat shotgun. N/A, useless N/A, useless N/A, useless From various plants, largely useless N/A, useless
Iron ore Mined Crushing metallic asteroid chunks Surface rocks, mostly useless (use molten iron from lava in foundry instead) Recycling concrete (from scrap) Iron bacteria N/A
Copper ore Mined Crushing metallic asteroid chunks (advanced recipes) Surface rocks, mostly useless (use molten copper from lava in foundry instead) N/A (recycle plates and cables from scrap) Copper bacteria N/A
Coal Mined, surface rocks Synthesised from carbon and sulfur (from crushing carbonaceous chunks with advanced recipes) Mined N/A, useless except to make cliff explosives, which would also mean importing calcite Synthesised from burnt spoilage and biosulfur N/A
Stone Mined, surface rocks N/A, useless Byproduct of lava processing, surface rocks Recycled from scrap, surface rocks Mined N/A
Water Offshore pump Ice melting (from crushing oxide chunks) Steam condensation via acid neutralisation (from mining and pumpjacks) Ice melting (from recycling scrap) Offshore pump Ice melting (via ammoniacal solution separation and pumpjacks)
Crude oil Pumpjacks N/A (supply oil products from rockets) N/A (use refined oils from coal liquefaction or the simplified recipe) N/A (use or crack heavy oil instead) N/A (use biochambers to produce oil products instead) Pumpjacks
Uranium ore Mined (with additional sulfuric acid) N/A N/A N/A N/A N/A
Sulfuric acid Refined from sulfur (from crude oil via petroleum gas), iron plates and water Refined from sulfur (from advanced asteroid crushing), iron and water (marginally useful) Pumpjacks Refined from sulfur (from heavy oil via petroleum gas), iron plates and water Refined from sulfur (from jellynut and yumako via spoilage and bioflux), iron plates and water Refined from sulfur (from crude oil via petroleum gas), iron plates and water
Lava N/A N/A Offshore pump N/A N/A N/A
Calcite N/A Crushing oxide asteroid chunks with the advanced recipe Mined N/A N/A N/A
Tungsten ore N/A N/A Mined (requires big mining drills) N/A N/A N/A
Scrap N/A N/A N/A Mined N/A N/A
Jellynut N/A, useless N/A, useless N/A, useless N/A, useless Jellystem (industrially from agricultural towers) N/A, useless
Yumako N/A, useless N/A, useless N/A, useless N/A, useless Yumako tree (industrially from agricultural towers N/A, useless
Spoilage Fish spoiling N/A N/A N/A Mining various plants; many things spoiling, various plants N/A
Iron bacteria N/A N/A N/A N/A Iron stromatolites, iron bacteria recipe N/A
Copper bacteria N/A N/A N/A N/A Copper stromatolites, copper bacteria recipe N/A
Ammoniacal solution N/A N/A N/A N/A N/A Offshore pump
Lithium brine N/A N/A N/A N/A N/A Pumpjacks
Fluorine N/A N/A N/A N/A N/A Pumpjacks
Ice platform N/A N/A N/A N/A N/A Lithium ice formations (crafted from ice and ammonia)
Ice N/A N/A N/A N/A N/A Lithium ice formations (crafted from ammoniacal solution)
Lithium N/A N/A N/A N/A N/A Lithium ice formations (crafted from lithium brine with ammonia and holmium plates)
Metallic asteroid chunk N/A, useless Asteroid collectors N/A, useless N/A, useless N/A, useless N/A, useless
Carbonic asteroid chunk N/A, useless Asteroid collectors N/A, useless N/A, useless N/A, useless N/A, useless
Oxide asteroid chunk N/A, useless Asteroid collectors N/A, useless N/A, useless N/A, useless N/A, useless

"Raw" resources

What constitutes a "raw" resource can be construed differently between surfaces. The standard interpretation treats something as "raw" if its default recipe is made in a furnace, refinery, chemical plant, foundry or biochamber, or is a raw resource on Nauvis. Here we interpret it as anything that can be extracted automatically from a natural source on the same surface. The table below indicates raw resources (in this sense) needed for science packs. "N/A" indicates the pack cannot be made on that surface without imports. "?" for water denotes a variable quantity depending on how much cracking is done.

  • Nauvis: iron ore, copper ore, stone, coal, crude oil, uranium ore, water.
    • "Crude oil" assumes maximum production from cracking; when heavier oils are consumed in other processes, more crude will be needed.
    • Water is not calculated since it depends on how much cracking is needed. It's inexhaustible anyway so it doesn't matter. The only constraint is the throughput of pumps, which is usually not a problem.
  • Vulcanus: lava, calcite, sulfuric acid, coal, tungsten ore.
    • Were take the inherent productivity of foundries into account.
    • We additionally count stone as a raw resource since it's a byproduct of molten metal production, meaning it's available essentially for free; usually you have a lot of surplus that just gets thrown away.
    • The "Molten" column treats molten metals as raw resources.
  • Fulgora: scrap products, heavy oil.
    • To calculate production of various products from scrap it is not valid to simply add the figures together. The proper figure is the maximum needed for any intermediate recycling product. We assume all batteries are from scrap.
    • Coal cannot be obtained on Fulgora even with synthesis, so there is no entry for military science, which requires coal to make grenades. Other coal products (i.e. plastic, red/blue circuits, LDS) can be obtained from scrap.
  • Gleba: stone, jellynut, yumako, water.
    • We take the inherent productivity of biochambers into account. We assume metal products come from furnaces and assemblers, though it's more efficient to use foundries.
  • Aquilo: No entry since every pack requires resources you can't get there. Even its own pack requires imports from Fulgora.
Type Recipe Raw
Nauvis Vulcanus Fulgora Gleba
Molten Raw Intermediates Scrap
Automation science pack
5
+
1
+
1
1
5.5
2
1
6.67
6.67
26.66
0.0533
Logistic science pack
6
+
1
+
1
1
8.75
5.5
1.5
33.3
5
51
0.102
Military science pack
10
+
1
+
1
+
2
2
23
14
5
10
10
40
16.67
5
10
75.2
0.1504
10
Chemical science pack
24
+
1
+
3
+
2
2
52.5
22
15
3
48.6
?
40
50
16.43
154.1
0.154
120
16.43
154.1
0.39
Production science pack
21
+
30
+
1
+
1
3
153.5
201.5
97.5
10
216.2
35
Utility science pack
21
+
2
+
1
+
3
3
104.75
52
69.5
11.5
399.8