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Lab research speed (research): Difference between revisions

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m Production Requirements: Whoops, used reddit markup, not wiki markup.
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* ACT = 30 / ((140 / 100) + 1)
* ACT = 30 / ((140 / 100) + 1)
**==> 30 / (1.4 + 1)  
**==> 30 / (1.4 + 1)  
**==> 30 / 2.4 = **12.5 seconds, adjusted cycle time**
**==> 30 / 2.4 = '''12.5 seconds, adjusted cycle time'''
* PPS = 1 / (12.5 / 10)
* PPS = 1 / (12.5 / 10)
**==> 1 / 1.25 = **0.8 Science per second**
**==> 1 / 1.25 = '''0.8 Science per second'''


This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.
This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.

Revision as of 18:20, 1 January 2018

Lab research speed (research)

Cost

30
1
1
100

Prototype type

technology

Internal name

research-speed-1

Required technologies

2

Allows

2-6

Boosts the researching speed of labs.

Technology Cost Effects Cumulative
effect
1
Lab research speed 1
30
1
1
X 100
20% 20%
2
Lab research speed 2
30
1
1
X 200
30% 50%
3
Lab research speed 3
30
1
1
1
X 250
40% 90%
4
Lab research speed 4
30
1
1
1
X 500
50% 140%
5
Lab research speed 5
30
1
1
1
1
X 500
50% 190%
6
Lab research speed 6
30
1
1
1
1
1
X 500
60% 250%

Production Requirements

Calculating the number of science packs needed per second is straightforward:

  • Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
  • Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)

Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:

  • ACT = 30 / ((140 / 100) + 1)
    • ==> 30 / (1.4 + 1)
    • ==> 30 / 2.4 = 12.5 seconds, adjusted cycle time
  • PPS = 1 / (12.5 / 10)
    • ==> 1 / 1.25 = 0.8 Science per second

This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.

See also