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Roadmap: Difference between revisions

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(Removed redundant statement about the forum roadmap thread, removed sentence explaining how this page exists to hopefully change their habits; I feel that it was confusing and isn't especially helpful to people who come here looking for Factorio info)
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This is a copy of the official roadmap which can be found on [https://forums.factorio.com/678 the forums].
=== Official Roadmap (copy) ===


The official roadmap is the '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 roadmap thread in the forum],''' which is normally updated after each major release.
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.


* '''[[Roadmap/Coming Releases]]
== Overview ==
* [[Roadmap/History]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7289 About the endgame content]


=== Development methods ===
The Roadmap has been updated for one release upfront.
: '''[http://www.factorio.com/blog/post/fff-10 Factorio is a continuous jam session.]


Factorio is developed in a [http://en.wikipedia.org/wiki/Continual_improvement_process continuous development process]. This means, that the targets change with the ongoing development.
Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).


From that [http://www.factorio.com/blog/post/fff-10 article]:
== [[Upcoming features|Factorio 0.17]] ==


: ''Any manager would probably say this is a bad thing, that we need a roadmap for the whole process from the start to the final release with all the contents, features and graphics planned ahead including cost estimates. I personally think, that the freedom of the jam (agile) way of development that allows us to react is the best for Factorio. We are inventing and extending the best ideas on the run, ideas that would never be visible in the start.
=== Planned ===


The forum also includes a big [http://www.factorioforums.com/forum/viewforum.php?f=6 Ideas & Suggestions-Board] which can be seen as the [http://en.wikipedia.org/wiki/Scrum_(development)#Product_backlog backlog] for the development team.
* Mini tutorials
** Improved quality
** Cover the rest of the game mechanics
* Improved First Steps campaign and new main campaign
* GUI rewrite
** Improve the looks of the GUI
** Change the way it works
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders
* Recipe tree GUI
** Foundation of some kind of in-game "factoriopedia"
** Should provide the player fast ways to get the answer to questions like:
***"What is this item used in?"
***"What is the graph of recipe dependencies for this?"
* Mod integration improvements
** Syncing mods with multiplayer game
** Mod browsing improvements
*** Show the mod picture and more smaller things
* Map editor improvements, both technical and usability wise
* Map generator improvements and fixes, autoplace specification improvements and documentation
* High-resolution sprites for the rest of the game, including few changes to some entities
* Final game balancing
 
=== Low priority ===
 
* Spidertron
* Better car handling and car in latency state
* Better fluid physics
 
== See also ==
* [[Roadmap/History|Previous versions]]
** [[Version history|Detailed changelogs]]
* [[Upcoming features]]

Revision as of 14:40, 1 April 2018

This is a copy of the official roadmap which can be found on the forums.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed list of upcoming features.

Overview

The Roadmap has been updated for one release upfront.

Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).

Factorio 0.17

Planned

  • Mini tutorials
    • Improved quality
    • Cover the rest of the game mechanics
  • Improved First Steps campaign and new main campaign
  • GUI rewrite
    • Improve the looks of the GUI
    • Change the way it works
  • New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders
  • Recipe tree GUI
    • Foundation of some kind of in-game "factoriopedia"
    • Should provide the player fast ways to get the answer to questions like:
      • "What is this item used in?"
      • "What is the graph of recipe dependencies for this?"
  • Mod integration improvements
    • Syncing mods with multiplayer game
    • Mod browsing improvements
      • Show the mod picture and more smaller things
  • Map editor improvements, both technical and usability wise
  • Map generator improvements and fixes, autoplace specification improvements and documentation
  • High-resolution sprites for the rest of the game, including few changes to some entities
  • Final game balancing

Low priority

  • Spidertron
  • Better car handling and car in latency state
  • Better fluid physics

See also