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→List of alerts: Custom alert duration
Sorted SA alerts last. Added links. Improved some descriptions.
 
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[[File:steel_furnace_warning_icon.gif|right]]'''Alerts''' show small triangle icons on the right of the [[quickbar]] and play a sound unless muted. Warning icons are shown directly on a given entity. Alerts globally inform the player of the status of the factory, including missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition.
[[File:steel_furnace_warning_icon.gif|right]]'''Alerts''' and '''warning icons''' are notifications and status indicators that inform players about potential issues with their factory.


Alerts last between 5 and 30 seconds depending on the type, see the table below. Alerts can be clicked to show the position of the entity which caused the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
Alerts display to the right of the [[quickbar]] and some play a sound. They globally inform players of the status of the factory, including missing construction material or entities being destroyed. Alerts last between 5 and 30 seconds depending on the type (see the table below). Custom alerts can be displayed using [[programmable speaker]]s.
 
Alerts can be clicked to show the position of the entity which caused the alert in [[remote view]]. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.
 
Warning icons are shown directly on a given entity and indicate its status, such as low power or low ammunition. They last until the object's status changes.


== Configuration of alerts ==
== Configuration of alerts ==
Alerts can be turned on and off, and muted/unmuted using the /alerts command in the [[console]]. This command does not disable achievements. The syntax is  
Alert types can be toggled and muted from the alert configuration button above the minimap. This GUI can also be opened with the <code>/alerts</code> command in the [[console]].
 
=== Legacy syntax ===
''This section describes content prior to game version 2.1.7''
 
The <code>/alerts</code> command does not disable achievements. Its syntax is  
  /alerts <enable/disable/mute/unmute> <alert type>
  /alerts <enable/disable/mute/unmute> <alert type>


Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended.
Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended.
Custom alerts are alerts that are displayed using the [[programmable speaker]].


== List of alerts ==
== List of alerts ==
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 21: Line 27:
|-
|-
| [[File:Destroyed-icon.png|64px]] || entity_destroyed || X objects were destroyed. || 30 seconds
| [[File:Destroyed-icon.png|64px]] || entity_destroyed || X objects were destroyed. || 30 seconds
|-
| [[File:Fuel-icon-red.png|64px]] || train_out_of_fuel || Train out of fuel. || 5 seconds
|-
|-
| [[File:No-building-material-icon.png|64px]] || no_material_for_construction<br>fluid_mixing || X objects are missing the material for construction.<br>X objects can't be constructed due to fluid mixing. || 10 seconds
| [[File:No-building-material-icon.png|64px]] || no_material_for_construction<br>fluid_mixing || X objects are missing the material for construction.<br>X objects can't be constructed due to fluid mixing. || 10 seconds
Line 31: Line 39:
|-
|-
| [[File:Warning-icon.png|64px]] || turret_fire || X turrets are engaged with the enemy. || 5 seconds
| [[File:Warning-icon.png|64px]] || turret_fire || X turrets are engaged with the enemy. || 5 seconds
|-
| [[File:Fuel-icon-red.png|64px]] || train_out_of_fuel || Train out of fuel. || 5 seconds
|-
|-
|style="text-align:center;"| (Any) || custom || (Any message from a [[programmable speaker]].) || 10 seconds
|style="text-align:center;"| (Any) || custom || (Any message from a [[programmable speaker]].) || 10 seconds
Line 39: Line 45:


== List of warning icons ==
== List of warning icons ==
<!-- The new icons I've added... I can't tell - at this time - which is a warning and which is a temporarily alert. If you know which is which, please correct it. It is tricky making some of these happen on purpose in-game. -->
{| class="wikitable"
{| class="wikitable"
|-
|-
! Icon !! Description
! Icon !! Description
|-
|-
| [[File:Ammo-icon-red.png|64px]] || This turret is missing ammunition.
| [[File:Ammo-icon-red.png|64px]] || This [[turret]] is missing [[ammunition]].
|-
|-
| [[File:Electricity-icon-red.png|64px]] || This object is low on power.
| [[File:Fuel-icon-red.png|64px]] || This object is missing [[fuel]].
|-
|-
| [[File:Electricity-icon-unplugged.png|64px]] || This power-consumer is not connected to a power-generator/this power-generator is not connected to a power-consuming object.
| [[File:fluid-icon-red.png|64px]] || This object is missing [[fluid_system|fluid]].
|-
|-
| [[File:Fuel-icon-red.png|64px]] || This object is missing fuel.
| [[File:pipeline-disabled-icon.png|64px]] || This pipeline is [[Pump#Moving_fluids_over_long_distances|overextended]].
|-
|-
| [[File:Logistic-delivery.png|64px]] || This object is missing the material for construction.
| [[File:Electricity-icon-red.png|64px]] || This object's [[Electric_system|power]] is low.
|-
|-
| [[File:Recharge-icon.png|64px]] || This object's internal energy buffer is low.
| [[File:Recharge-icon.png|64px]] || This object's battery (internal energy buffer) is low.
|-
|-
| [[File:Too-far-from-roboport-icon.png|64px]] || This logistic chest is outside the reach of a roboport.
| [[File:resources-depleted-icon.png|64px]] || This [[mining drill]] has depleted all nearby resources.
|-
|-
| [[File:asteroid-collector-path-blocked-icon.png|64px]] || This asteroid collector's range is blocked, and the arms cannot reach for asteroids.
| [[File:Electricity-icon-unplugged.png|64px]] || This power consumer is not connected to a power generator.
This power generator is not connected to a power consumer.
|-
|-
| [[File:destination-full-icon.png|64px]] || The destination is full of resources, making the offload impossible.
| [[File:Too-far-from-roboport-icon.png|64px]] || This [[logistic_network#Items|logistic chest]] is outside the reach of a [[roboport]].
|-
|-
| [[File:endangered-by-lightning.png|64px]] || The building is under threat by a lightning storm on [[Fulgora]]{{SA}}.
| [[File:no-roboport-storage-space-icon.png|64px]] || This roboport has no space available.
|-
|-
| [[File:endangered-by-lightning-red.png|64px]] || The building is under severe threat by a lightning storm on Fulgora.
| [[File:Logistic-delivery.png|64px]] || This object is missing material for [[construction robot|construction]].
|-
|-
| [[File:fluid-icon-red.png|64px]] || This building needs a fluid.
| [[File:no-path-icon.png|64px]] || This [[train]] has no valid path to its destination.
|-
|-
| [[File:food-icon-red.png|64px]] || This [[captive biter spawner]] building needs [[bioflux]]{{SA}}.
| [[File:destination-full-icon.png|64px]] || This train's destination is disabled or full.
(See [[train stop]] limits and circuit network.)
|-
|-
| [[File:nutrients-icon-red.png|64px]] || This [[biochamber]]{{SA}} building needs nutrients.
| [[File:asteroid-collector-path-blocked-icon.png|64px]] || This [[asteroid collector|asteroid collector's]]{{SA}} arms are blocked.
|-
|-
| [[File:frozen-icon.png|64px]] || This building is frozen on [[Aquilo]]{{SA}}.
| [[File:endangered-by-lightning-red.png|64px]] || This object is under severe threat by [[Fulgora#Lightning|lightning]] on [[Fulgora]]{{SA}}.
|-
|-
| [[File:no-path-icon.png|64px]] || No path available.
| [[File:nutrients-icon-red.png|64px]] || This [[biochamber]] is missing [[nutrients]]{{SA}}.
|-
|-
| [[File:no-platform-storage-space-icon.png|64px]] || There is no space available on the [[space platform]]{{SA}}.
| [[File:food-icon-red.png|64px]] || This [[captive biter spawner]] is missing [[bioflux]]{{SA}}.
|-
|-
| [[File:no-roboport-storage-space-icon.png|64px]] || This roboport has no space available.
| [[File:frozen-icon.png|64px]] || This object is frozen on [[Aquilo]]{{SA}}.
|-
|-
| [[File:pipeline-disabled-icon.png|64px]] || This pipeline is disabled.
| [[File:endangered-by-lightning.png|64px]] || This object is not protected from lightning on Fulgora.
|-
|-
| [[File:resources-depleted-icon.png|64px]] || Resources are depleted in the building's area.
| [[File:no-platform-storage-space-icon.png|64px]] || This [[space platform]]{{SA}} has no space available.
|-
|-
| [[File:unclaimed-cargo-icon.png|64px]] || The cargo is unclaimed.
| [[File:unclaimed-cargo-icon.png|64px]] || This [[cargo pod]]{{SA}} has unclaimed items.
|}
|}


== History ==
== History ==
{{history|2.1.18|
* Added side button for opening alerts configuration GUI.
}}
{{history|2.1.13|
* Added an alert when an expansion base is built in a chunk with active radar coverage.
}}
{{history|2.1.7|
* Added a GUI to the <code>/alerts</code> command.
}}
{{history|2.0.7|
{{history|2.0.7|
* Disabled the [[turret]] shooting alert by default.
* Disabled the [[turret]] shooting alert by default.

Latest revision as of 23:28, 20 September 2026

Alerts and warning icons are notifications and status indicators that inform players about potential issues with their factory.

Alerts display to the right of the quickbar and some play a sound. They globally inform players of the status of the factory, including missing construction material or entities being destroyed. Alerts last between 5 and 30 seconds depending on the type (see the table below). Custom alerts can be displayed using programmable speakers.

Alerts can be clicked to show the position of the entity which caused the alert in remote view. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions of the entities that caused the alert.

Warning icons are shown directly on a given entity and indicate its status, such as low power or low ammunition. They last until the object's status changes.

Configuration of alerts

Alert types can be toggled and muted from the alert configuration button above the minimap. This GUI can also be opened with the /alerts command in the console.

Legacy syntax

This section describes content prior to game version 2.1.7

The /alerts command does not disable achievements. Its syntax is

/alerts <enable/disable/mute/unmute> <alert type>

Available alert types are: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair_packs, platform_tile_building_blocked, turret_out_of_ammo, turret_fire, custom, no_storage, train_out_of_fuel, train_no_path, no_platform_storage, collector_path_blocked, unclaimed_cargo, no_roboport_storage, and pipeline_overextended.

List of alerts

Alert Type Description Duration
entity_under_attack X objects are being damaged. 10 seconds
entity_destroyed X objects were destroyed. 30 seconds
train_out_of_fuel Train out of fuel. 5 seconds
no_material_for_construction
fluid_mixing
X objects are missing the material for construction.
X objects can't be constructed due to fluid mixing.
10 seconds
no_storage Not enough logistic network storage space available. 5 seconds
not_enough_construction_robots X objects are missing construction robots. 10 seconds
not_enough_repair_packs X objects are missing repair packs. 10 seconds
turret_fire X turrets are engaged with the enemy. 5 seconds
(Any) custom (Any message from a programmable speaker.) 10 seconds

List of warning icons

Icon Description
This turret is missing ammunition.
This object is missing fuel.
This object is missing fluid.
This pipeline is overextended.
This object's power is low.
This object's battery (internal energy buffer) is low.
This mining drill has depleted all nearby resources.
This power consumer is not connected to a power generator.

This power generator is not connected to a power consumer.

This logistic chest is outside the reach of a roboport.
This roboport has no space available.
This object is missing material for construction.
This train has no valid path to its destination.
This train's destination is disabled or full.

(See train stop limits and circuit network.)

This asteroid collector's arms are blocked.
This object is under severe threat by lightning on Fulgora.
This biochamber is missing nutrients.
This captive biter spawner is missing bioflux.
This object is frozen on Aquilo.
This object is not protected from lightning on Fulgora.
This space platform has no space available.
This cargo pod has unclaimed items.

History

  • 2.1.18:
    • Added side button for opening alerts configuration GUI.
  • 2.1.13:
    • Added an alert when an expansion base is built in a chunk with active radar coverage.
  • 2.1.7:
    • Added a GUI to the /alerts command.
  • 2.0.7:
    • Disabled the turret shooting alert by default.
    • Added a new alert for construction and logistic robots that can't find free space in a roboport.
    • Added a new alert for trains failing to pathfind to their target.
    • Added a new alert for turrets running out of ammunition. It only sounds once right when the ammo is used up.
    • Alert gui now shows an interactive list of recent alerts. (Friday Facts #400)